22 lines
586 B
GDScript
22 lines
586 B
GDScript
tool
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extends Sprite
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class_name TK_FittingSprite
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## A Sprite that is resized to absolute pixel size, no matter the texture.
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const NO_SIZE_SENTINEL = Vector2(-1, -1)
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export var target_size: Vector2 = NO_SIZE_SENTINEL setget _set_target_size
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# todo: Ask context about preferred sizing if there's any.
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func _enter_tree() -> void:
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if target_size == NO_SIZE_SENTINEL:
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self.target_size = texture.get_size()
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func _set_target_size(p_size: Vector2) -> void:
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target_size = p_size
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_update_scale()
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func _update_scale() -> void:
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scale = target_size / texture.get_size()
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