1578 lines
44 KiB
GDScript
1578 lines
44 KiB
GDScript
tool
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extends Control
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enum Tools {
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PAINT,
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BRUSH,
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BUCKET,
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RAINBOW,
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LINE,
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RECT,
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DARKEN,
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BRIGHTEN
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COLORPICKER,
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CUT,
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PASTECUT,
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}
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var shortcuts = {
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KEY_CONTROL: {
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KEY_Z: "undo_action",
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KEY_Y: "redo_action",
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},
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KEY_SHIFT: {
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KEY_Q: Tools.PAINT,
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KEY_W: Tools.BUCKET,
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KEY_E: Tools.RAINBOW,
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KEY_A: Tools.LINE,
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KEY_S: Tools.RECT,
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KEY_D: Tools.COLORPICKER,
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KEY_Z: Tools.BRIGHTEN,
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KEY_X: Tools.DARKEN,
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KEY_C: Tools.CUT,
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},
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KEY_Z: "undo_action",
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KEY_Y: "redo_action",
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}
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const LayerButton = preload("res://addons/Godoxel/LayerButton.tscn")
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onready var right_panel: Panel = find_node("RightPanel")
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onready var left_panel: Panel = find_node("LeftPanel")
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onready var layer_buttons: Control = find_node("LayerButtons")
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onready var paint_canvas_container_node = find_node("PaintCanvasContainer")
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onready var paint_canvas: GECanvas = find_node("Canvas")
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onready var canvas_background: TextureRect = find_node("CanvasBackground")
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onready var colors_grid = find_node("Colors")
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onready var debug_text = find_node("DebugTextDisplay")
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onready var preview_window: Control = find_node("PreviewWindow")
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onready var preview_layer_textures = find_node("PreviewLayerTextures")
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onready var shift_shortcut_window = find_node("ShortcutWindow")
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onready var frame_selection_container = find_node("FrameSelectionContainer")
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onready var anim_panel = find_node("AnimationPanel")
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onready var color_picker_button = find_node("ColorPicker")
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var allow_drawing = true
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var selected_color = Color(1, 1, 1, 1) setget set_selected_color
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var util = preload("res://addons/Godoxel/Util.gd")
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var mouse_in_region = false
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var mouse_on_top = false
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var _preview_drag_start_pos = null
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var _preview_drag_pos = null
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var _middle_mouse_pressed_pos = null
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var _middle_mouse_pressed_start_pos = null
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var _previous_tool
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var brush_mode
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var _layer_button_ref = {}
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var _total_added_layers = 0
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var selected_brush_prefab = 0
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var _last_drawn_pixel = Vector2.ZERO
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var _last_preview_draw_cell_pos = Vector2.ZERO
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var _selection_cells = []
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var _selection_colors = []
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var _cut_pos = Vector2.ZERO
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var _cut_size = Vector2.ZERO
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var _actions_history = [] # for undo
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var _redo_history = []
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var _current_action
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var _last_mouse_pos_canvas_area = Vector2.ZERO
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var _picked_color = false
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var mouse_position = Vector2()
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var canvas_position = Vector2()
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var canvas_mouse_position = Vector2()
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var cell_mouse_position = Vector2()
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var cell_color = Color()
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var last_mouse_position = Vector2()
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var last_canvas_position = Vector2()
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var last_canvas_mouse_position = Vector2()
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var last_cell_mouse_position = Vector2()
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var last_cell_color = Color()
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const current_layer_highlight = Color(0.354706, 0.497302, 0.769531)
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const other_layer_highlight = Color(0.180392, 0.176471, 0.176471)
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const locked_layer_highlight = Color(0.098039, 0.094118, 0.094118)
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var big_grid_pixels = 4 # 1 grid-box is big_grid_pixels big
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var _preview_scale := 1.0
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var animations = []
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var current_animation_idx = 0
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var current_animation: GEAnimation
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var current_frame_idx = 0
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var current_frame: GEFrame
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var current_layer_idx = 0
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var animation_looped := true
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var animation_playing := false
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var animation_fps = 5.0
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var next_anim_time = 0.0
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var animation_frame_duration: float = 1 / animation_fps
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var preview_thread = Thread.new()
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func _ready():
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#--------------------
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#Setup nodes
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#--------------------
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selected_color = color_picker_button.color
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_center_element(paint_canvas)
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#--------------------
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#connect nodes
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#--------------------
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if not anim_panel.is_connected("on_add_animation", self, "_on_add_animation"):
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anim_panel.connect("on_add_animation", self, "_on_add_animation")
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anim_panel.connect("on_add_frame_pressed", self, "_on_add_frame_pressed")
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anim_panel.connect("on_frame_pressed", self, "_on_frame_pressed")
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anim_panel.connect("on_animation_pressed", self, "_on_animation_pressed")
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anim_panel.connect("on_animation_move", self, "_on_animation_move")
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anim_panel.connect("on_animation_duplicated", self, "_on_animation_duplicated")
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anim_panel.connect("on_animation_selected", self, "_on_animation_selected")
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anim_panel.connect("on_animation_deleted", self, "_on_animation_deleted")
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if not colors_grid.is_connected("color_change_request", self, "change_color"):
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colors_grid.connect("color_change_request", self, "change_color")
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if not is_connected("visibility_changed", self, "_on_Editor_visibility_changed"):
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connect("visibility_changed", self, "_on_Editor_visibility_changed")
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canvas_background.material.set_shader_param(
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"pixel_size", 8 * pow(0.5, big_grid_pixels)/paint_canvas.pixel_size)
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# ready
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set_tool(Tools.PAINT)
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find_node("BrushSizeLabel").text = str(int(find_node("BrushSize").value))
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paint_canvas.update()
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shift_shortcut_window.setup(shortcuts[KEY_SHIFT])
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#--------------------
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# animation
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#--------------------
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current_animation = add_new_animation()
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current_frame = add_new_frame(current_animation)
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paint_canvas.set_frame(current_frame)
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add_new_layer()
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# var animation = GEAnimation.new()
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# animations.append(animation)
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#
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# var frame = GEFrame.new()
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# frame.resize(paint_canvas.canvas_width, paint_canvas.canvas_height)
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# animation.add_frame(frame)
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# var layer = frame.add_new_layer(layer_buttons.get_child(0).name)
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#
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# anim_panel.set_frame_preview(animations.size()-1, 0, frame)
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#
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# var anim = _on_add_animation(anim_panel.add_animation_stripe())
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# data
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# var frame = paint_canvas.frame
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# var anim = GEAnimation.new()
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# anim.add_frame(frame)
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# animations.append(anim)
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#
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# # ui
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# var anim_stripe = anim_panel.add_animation_stripe()
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# anim_stripe.connect("on_frame_pressed", self, "_on_frame_pressed")
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#
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# # data -> ui
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# anim_stripe.set_animation(anim)
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# #anim_stripe.add_frame(frame)
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# #anim_panel._on_add_frame_pressed(0, 0) #ugly
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#--------------------
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# animation
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#--------------------
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preview_window.update_preview(current_frame)
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anim_panel.set_frame_preview(current_animation_idx, current_frame_idx, current_frame)
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set_process(true)
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# start thread
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# preview_thread.start(self, "_update_frame_preview")
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#func _update_frame_preview(data):
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# while true:
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# print("update preview")
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# current_frame._update_preview()
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# yield(get_tree().create_timer(2.0), "timeout")
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func _exit_tree():
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if preview_thread != null and preview_thread.is_active():
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preview_thread.wait_to_finish()
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func _input(event: InputEvent) -> void:
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if is_any_menu_open():
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return
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if not is_visible_in_tree():
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return
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if paint_canvas_container_node == null or paint_canvas == null:
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return
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if event is InputEventMouseButton:
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if event.pressed and not event.is_echo():
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if is_mouse_in_preview_window():
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_preview_drag_start_pos = preview_layer_textures.get_child(0).rect_position
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_preview_drag_pos = get_global_mouse_position()
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elif is_mouse_in_canvas():
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_middle_mouse_pressed_start_pos = paint_canvas.rect_position
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_middle_mouse_pressed_pos = get_global_mouse_position()
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_handle_zoom(event)
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if paint_canvas.is_active_layer_locked():
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return
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_handle_paint(event)
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func _unhandled_input(event:InputEvent):
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if is_any_menu_open():
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return
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if not is_visible_in_tree():
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return
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if paint_canvas_container_node == null or paint_canvas == null:
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return
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_handle_shortcuts(event)
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func _handle_paint(event: InputEvent):
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if brush_mode == Tools.CUT:
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT:
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if not event.pressed:
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commit_action()
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if is_mouse_in_canvas():
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if event is InputEventMouseButton:
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match brush_mode:
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Tools.BUCKET:
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if event.button_index == BUTTON_LEFT:
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if event.pressed:
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if _current_action == null:
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_current_action = get_action()
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.COLORPICKER:
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if event.button_index == BUTTON_LEFT:
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if event.pressed:
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if paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y).a == 0:
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return
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selected_color = paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y)
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_picked_color = true
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find_node("Colors").add_color_prefab(selected_color)
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color_picker_button.color = selected_color
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elif _picked_color:
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set_tool(_previous_tool)
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elif event.button_index == BUTTON_RIGHT:
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if event.pressed:
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set_tool(_previous_tool)
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Tools.PASTECUT:
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if event.button_index == BUTTON_RIGHT:
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if event.pressed:
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commit_action()
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set_tool(Tools.PAINT)
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func _process(delta):
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if not is_visible_in_tree():
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return
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if paint_canvas_container_node == null or paint_canvas == null:
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return
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_handle_scroll()
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if is_any_menu_open():
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return
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#Update commonly used variables
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var grid_size = paint_canvas.pixel_size
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mouse_position = get_global_mouse_position() #paint_canvas.get_local_mouse_position()
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canvas_position = paint_canvas.rect_global_position
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canvas_mouse_position = Vector2(mouse_position.x - canvas_position.x, mouse_position.y - canvas_position.y)
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if is_mouse_in_canvas():
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cell_mouse_position = Vector2(
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floor(canvas_mouse_position.x / grid_size),
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floor(canvas_mouse_position.y / grid_size))
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cell_color = paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y)
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update_text_info()
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if animation_playing:
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next_anim_time += delta
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if next_anim_time >= animation_frame_duration:
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next_anim_time = 0
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current_frame_idx += 1
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if current_frame_idx >= current_animation.frames.size():
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current_frame_idx = 0
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if not animation_looped:
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animation_playing = false
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anim_panel.set_play_pause_button(animation_playing)
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_on_frame_pressed(current_animation_idx, current_frame_idx)
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else:
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if is_mouse_in_canvas():
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if not paint_canvas.is_active_layer_locked():
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if is_position_in_canvas(get_global_mouse_position()) or \
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is_position_in_canvas(_last_mouse_pos_canvas_area):
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brush_process()
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else:
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print(cell_mouse_position, " not in ", paint_canvas_container_node.rect_size)
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print("not in canvas")
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_draw_tool_brush()
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#Update last variables with the current variables
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last_mouse_position = mouse_position
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last_canvas_position = canvas_position
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last_canvas_mouse_position = canvas_mouse_position
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last_cell_mouse_position = cell_mouse_position
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last_cell_color = cell_color
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_last_mouse_pos_canvas_area = get_global_mouse_position()
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#paint_canvas_container_node.get_local_mouse_position()
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var ctrl_pressed = false
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var shift_pressed = false
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func _handle_shortcuts(event: InputEvent):
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if not event is InputEventKey:
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return
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# check modifiers
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if event.scancode == KEY_SHIFT:
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shift_pressed = event.pressed
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shift_shortcut_window.visible = shift_pressed
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elif event.scancode == KEY_CONTROL:
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ctrl_pressed = event.pressed
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if not event.pressed:
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return
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# delegate shortcuts depending on modifiers
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if shift_pressed:
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if shortcuts[KEY_SHIFT].has(event.scancode):
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if shift_shortcut_window.check_input_for_shorcut(event, event.shift):
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if shortcuts[KEY_SHIFT].has(event.scancode):
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_handle_shortcut(shortcuts[KEY_SHIFT][event.scancode])
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accept_event()
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return
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elif ctrl_pressed:
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if shortcuts[KEY_CONTROL].has(event.scancode):
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_handle_shortcut(shortcuts[KEY_CONTROL][event.scancode])
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accept_event()
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return
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elif shortcuts.has(event.scancode):
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accept_event()
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_handle_shortcut(shortcuts[event.scancode])
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return
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func _handle_shortcut(shortcut):
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if typeof(shortcut) == TYPE_STRING:
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call(shortcut)
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else:
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set_tool(shortcut)
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func _draw_tool_brush():
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paint_canvas.tool_layer.clear()
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match brush_mode:
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Tools.PASTECUT:
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for idx in range(_selection_cells.size()):
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var pixel = _selection_cells[idx]
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# if pixel.x < 0 or pixel.y < 0:
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# print(pixel)
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var color = _selection_colors[idx]
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pixel -= _cut_pos + _cut_size / 2
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pixel += cell_mouse_position
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paint_canvas._set_pixel_v(paint_canvas.tool_layer, pixel, color)
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Tools.BRUSH:
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var pixels = BrushPrefabs.get_brush(selected_brush_prefab, find_node("BrushSize").value)
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for pixel in pixels:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x + pixel.x, cell_mouse_position.y + pixel.y, selected_color)
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Tools.RAINBOW:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.196078))
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Tools.COLORPICKER:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.196078))
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_:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, selected_color)
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paint_canvas.update()
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#TODO add here brush prefab drawing
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paint_canvas.tool_layer.update_texture()
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############################################
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# Animation Panel
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############################################
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var change_grid = true
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func _on_AnimationPanel_on_play_pause_pressed():
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animation_playing = not animation_playing
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if animation_playing and not paint_canvas.grid.visible:
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change_grid = false
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if change_grid:
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if animation_playing:
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paint_canvas.hide_grid()
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elif not paint_canvas.grid.visible:
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paint_canvas.show_grid()
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func _on_AnimationPanel_on_animation_loop_toggled():
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animation_looped = not animation_looped
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func _on_AnimationPanel_on_animation_frame_rate_changed(new_frame_rate):
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animation_fps = new_frame_rate
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animation_frame_duration = 1.0 / animation_fps
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############################################
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# Frames
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############################################
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func _create_new_frame():
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var frame = GEFrame.new()
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frame.resize(paint_canvas.canvas_width, paint_canvas.canvas_height)
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for idx in range(get_layer_count()):
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var layer = _create_layer(get_layer_name(idx), frame.width, frame.height)
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frame.add_frame_layer(layer)
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return frame
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func add_new_frame(animation):
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var frame = _create_new_frame()
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animation.add_frame(frame)
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anim_panel.set_frame_preview(current_animation_idx, current_frame_idx, frame)
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_update_anim_and_frame_idx(current_animation_idx, current_frame_idx)
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return frame
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func duplicate_frame():
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pass
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func copy_current_frame_to_all_frames():
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pass
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func _on_frame_pressed(anim_idx, frame_idx):
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_update_anim_and_frame_idx(anim_idx, frame_idx)
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paint_canvas.set_frame(current_frame)
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preview_window.update_preview(current_frame)
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func _on_add_frame_pressed(anim_idx, frame_idx):
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current_animation_idx = anim_idx
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current_frame_idx = frame_idx
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add_new_frame(animations[anim_idx])
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func _update_anim_and_frame_idx(anim_idx, frame_idx):
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current_animation_idx = anim_idx
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current_animation = animations[current_animation_idx]
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current_frame_idx = min(frame_idx, animations[current_animation_idx].frames.size() - 1)
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current_frame = animations[current_animation_idx].frames[current_frame_idx]
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|
|
|
|
|
|
############################################
|
|
# Animations
|
|
############################################
|
|
|
|
func _on_add_animation():
|
|
var animation = add_new_animation()
|
|
add_new_frame_to_animation(animation)
|
|
return animation
|
|
|
|
|
|
func add_new_frame_to_animation(animation: GEAnimation):
|
|
var frame = _create_new_frame()
|
|
animation.add_frame(frame)
|
|
|
|
anim_panel.set_frame_preview(animation.get_anim_index(), animation.frames.size()-1, frame)
|
|
|
|
return frame
|
|
|
|
|
|
func add_new_animation():
|
|
var animation = GEAnimation.new()
|
|
animation.set_anim_index(animations.size())
|
|
animations.append(animation)
|
|
|
|
anim_panel.add_animation_stripe()
|
|
return animation
|
|
|
|
|
|
func add_animation():
|
|
var animation = GEAnimation.new()
|
|
animations.append(animation)
|
|
|
|
var frame = GEFrame.new()
|
|
frame.resize(paint_canvas.canvas_width, paint_canvas.canvas_height)
|
|
animation.add_frame(frame)
|
|
|
|
for idx in range(preview_layer_textures.get_child_count()):
|
|
frame.add_new_layer(layer_buttons.get_child(idx).name)
|
|
|
|
anim_panel.set_frame_preview(animations.size()-1, 0, frame)
|
|
return animation
|
|
|
|
|
|
func _on_animation_pressed(anim_idx):
|
|
current_animation_idx = anim_idx
|
|
_update_anim_and_frame_idx(current_animation_idx, current_frame_idx)
|
|
paint_canvas.set_frame(current_frame)
|
|
preview_window.update_preview(current_frame)
|
|
|
|
|
|
func _on_animation_selected(anim_idx):
|
|
current_animation_idx = anim_idx
|
|
_update_anim_and_frame_idx(current_animation_idx, current_frame_idx)
|
|
paint_canvas.set_frame(current_frame)
|
|
preview_window.update_preview(current_frame)
|
|
|
|
|
|
func _on_animation_deleted(anim_idx):
|
|
if animations.size() <= 1:
|
|
return
|
|
animations.remove(anim_idx)
|
|
var anim_stripe = anim_panel.anim_button_container.get_child(anim_idx)
|
|
anim_panel.anim_button_container.remove_child(anim_stripe)
|
|
anim_stripe.queue_free()
|
|
|
|
if current_animation_idx >= anim_idx:
|
|
current_animation_idx -= 1
|
|
_update_anim_and_frame_idx(current_animation_idx, current_frame_idx)
|
|
|
|
|
|
func _on_animation_duplicated(anim_idx):
|
|
var anim = add_new_animation()
|
|
|
|
for i in range(animations[anim_idx].frames.size()):
|
|
if i > 0:
|
|
anim_panel.get_last_animation_stripe().add_new_frame_button()
|
|
var frame = add_new_frame_to_animation(anim)
|
|
|
|
frame.width = animations[anim_idx].frames[i].width
|
|
frame.height = animations[anim_idx].frames[i].height
|
|
|
|
for frame_idx in range(anim.frames.size()):
|
|
for layer_idx in range(anim.frames[frame_idx].layers.size()):
|
|
var layer = animations[anim_idx].frames[frame_idx].layers[layer_idx]
|
|
var dup_layer = anim.frames[frame_idx].layers[layer_idx]
|
|
dup_layer.image.copy_from(layer.image)
|
|
dup_layer.update_texture()
|
|
|
|
|
|
func _on_animation_move(from, to):
|
|
var anim = animations[to]
|
|
animations[to] = animations[from]
|
|
animations[from] = anim
|
|
|
|
if current_animation_idx == from:
|
|
current_animation_idx = to
|
|
_update_anim_and_frame_idx(current_animation_idx, current_frame_idx)
|
|
elif current_animation_idx == to:
|
|
current_animation_idx = from
|
|
_update_anim_and_frame_idx(current_animation_idx, current_frame_idx)
|
|
|
|
|
|
|
|
############################################
|
|
# Save/Load
|
|
############################################
|
|
|
|
func get_save_project_data():
|
|
var data = {}
|
|
data["canvas"] = {
|
|
"width": paint_canvas.canvas_width,
|
|
"height": paint_canvas.canvas_height,
|
|
}
|
|
data["animations"] = {}
|
|
var anim_idx = 0
|
|
for anim in animations:
|
|
data["animations"][anim_idx] = {
|
|
"name": anim_panel.get_animation_stripe(anim_idx).get_animation_name(),
|
|
"frames": {}
|
|
}
|
|
|
|
var frame_idx = 0
|
|
for frame in anim.frames:
|
|
data["animations"][anim_idx]["frames"][frame_idx] = {
|
|
"layers": {}
|
|
}
|
|
|
|
var layer_idx = 0
|
|
for layer in frame.layers:
|
|
data["animations"][anim_idx]["frames"][frame_idx]["layers"][layer_idx] = {}
|
|
data["animations"][anim_idx]["frames"][frame_idx]["layers"][layer_idx] = {
|
|
"name": str(anim_idx) + " - "+ str(frame_idx) + " - " + str(layer_idx),
|
|
"image_data": Array(layer.image.save_png_to_buffer())
|
|
}
|
|
layer_idx += 1
|
|
frame.layers
|
|
frame_idx += 1
|
|
anim_idx += 1
|
|
return data
|
|
|
|
|
|
func load_project(data):
|
|
resize(data.canvas.width, data.canvas.height)
|
|
|
|
var layer_amount = 0
|
|
var anim_amount = 0
|
|
var frame_amounts = []
|
|
for anim in data.animations:
|
|
var frame_amount = 0
|
|
for frame in data.animations[anim].frames:
|
|
layer_amount = 0
|
|
for layer in data.animations[anim].frames[frame].layers:
|
|
layer_amount += 1
|
|
frame_amount += 1
|
|
frame_amounts.append(frame_amount)
|
|
anim_amount += 1
|
|
|
|
print("Loading...")
|
|
print("Animations: ", anim_amount)
|
|
print("Frames: ", frame_amounts)
|
|
print("Layers: ", layer_amount)
|
|
|
|
reset_project()
|
|
current_animation_idx = 0
|
|
current_frame_idx = 0
|
|
|
|
for i in range(layer_amount):
|
|
add_new_layer()
|
|
|
|
for anim_key in data.animations:
|
|
var frames_data = data.animations[anim_key].frames
|
|
var anim = add_new_animation()
|
|
var anim_stripe = anim_panel.get_last_animation_stripe()
|
|
if "name" in data.animations[anim_key]:
|
|
anim_stripe.set_animation_name(data.animations[anim_key].name)
|
|
for frame_key in frames_data:
|
|
if current_frame_idx > 0:
|
|
anim_stripe.add_new_frame_button()
|
|
var frame = add_new_frame_to_animation(anim)
|
|
var layer_data = frames_data[frame_key].layers
|
|
for layer_key in layer_data:
|
|
var new_img = layer_data[layer_key]
|
|
var img_data = Array(new_img.image_data)
|
|
frame.layers[int(layer_key)].image.load_png_from_buffer(img_data)
|
|
frame.layers[int(layer_key)].update_texture()
|
|
current_frame_idx += 1
|
|
current_frame_idx = 0
|
|
current_animation_idx += 1
|
|
|
|
for anim_idx in range(animations.size()):
|
|
if current_animation == null and not animations[anim_idx].frames.empty():
|
|
current_animation = animations[anim_idx]
|
|
current_animation_idx = anim_idx
|
|
current_frame_idx = 0
|
|
current_frame = animations[anim_idx].frames[current_frame_idx]
|
|
|
|
if get_layer_count() <= 0:
|
|
add_new_layer()
|
|
|
|
current_layer_idx = 0
|
|
paint_canvas.set_frame(current_frame)
|
|
preview_window.update_preview(current_frame)
|
|
|
|
|
|
func reset_project():
|
|
anim_panel.clear_all()
|
|
for layer_button in layer_buttons.get_children():
|
|
layer_buttons.remove_child(layer_button)
|
|
layer_button.queue_free()
|
|
animations.clear()
|
|
_total_added_layers = 0
|
|
for preview_texture in preview_layer_textures.get_children():
|
|
preview_layer_textures.remove_child(preview_texture)
|
|
preview_texture.queue_free()
|
|
paint_canvas.frame = null
|
|
paint_canvas.update()
|
|
|
|
current_animation = null
|
|
current_frame = null
|
|
current_layer_idx = -1
|
|
current_frame_idx = -1
|
|
current_animation_idx = -1
|
|
|
|
|
|
func delete_current_animation():
|
|
delete_animation(current_animation_idx)
|
|
|
|
|
|
func delete_animation(anim_idx):
|
|
animations.remove(anim_idx)
|
|
|
|
|
|
func delete_current_frame():
|
|
delete_frame(current_animation_idx, current_frame_idx)
|
|
|
|
|
|
func delete_frame(anim_idx, frame_idx):
|
|
if animations[anim_idx].frames.size() <= 1:
|
|
return
|
|
animations[anim_idx].frames.remove(frame_idx)
|
|
anim_panel.get_last_animation_stripe().remove_frame(frame_idx)
|
|
|
|
if current_frame_idx >= frame_idx:
|
|
current_frame_idx -= 1
|
|
|
|
_update_anim_and_frame_idx(current_animation_idx, current_frame_idx)
|
|
paint_canvas.set_frame(current_frame)
|
|
preview_window.update_preview(current_frame)
|
|
|
|
|
|
#######################################################
|
|
# Zoom & Scroll
|
|
#######################################################
|
|
|
|
func _handle_scroll():
|
|
if is_mouse_in_preview_window():
|
|
_handle_preview_scroll()
|
|
elif control_has_point(anim_panel, get_global_mouse_position()):
|
|
pass
|
|
elif control_has_point(self, get_global_mouse_position()):
|
|
_handle_canvas_scroll()
|
|
|
|
|
|
func _handle_preview_scroll():
|
|
if is_preview_dragging():
|
|
if Input.is_mouse_button_pressed(BUTTON_MIDDLE):
|
|
if not is_preview_dragging():
|
|
return
|
|
for child in preview_layer_textures.get_children():
|
|
child.rect_position = _preview_drag_start_pos
|
|
child.rect_position += get_global_mouse_position() - _preview_drag_pos
|
|
elif is_preview_dragging():
|
|
_preview_drag_start_pos = null
|
|
|
|
|
|
func _handle_canvas_scroll():
|
|
if is_dragging():
|
|
if Input.is_mouse_button_pressed(BUTTON_MIDDLE):
|
|
if not is_dragging():
|
|
return
|
|
paint_canvas.rect_position = _middle_mouse_pressed_start_pos
|
|
paint_canvas.rect_position += get_global_mouse_position() - _middle_mouse_pressed_pos
|
|
if paint_canvas.rect_position.y < -paint_canvas.rect_size.y:
|
|
paint_canvas.rect_position.y = -paint_canvas.rect_size.y
|
|
if paint_canvas.rect_position.x < -paint_canvas.rect_size.x:
|
|
paint_canvas.rect_position.x = -paint_canvas.rect_size.x
|
|
|
|
if paint_canvas.rect_position.x > rect_global_position.x + rect_size.x:
|
|
paint_canvas.rect_position.x = rect_global_position.x + rect_size.x
|
|
|
|
if paint_canvas.rect_position.y > rect_global_position.y + rect_size.y:
|
|
paint_canvas.rect_position.y = rect_global_position.y + rect_size.y
|
|
|
|
|
|
elif is_dragging():
|
|
_middle_mouse_pressed_start_pos = null
|
|
|
|
|
|
func is_dragging() -> bool:
|
|
return _middle_mouse_pressed_start_pos != null
|
|
|
|
|
|
func is_preview_dragging() -> bool:
|
|
return _preview_drag_start_pos != null
|
|
|
|
|
|
const max_zoom_out = 0.25
|
|
const max_zoom_in = 50
|
|
|
|
func _handle_zoom(event):
|
|
if not event is InputEventMouseButton:
|
|
return
|
|
if is_mouse_in_preview_window():
|
|
_handle_preview_zoom(event)
|
|
elif control_has_point(anim_panel, get_global_mouse_position()):
|
|
pass
|
|
elif is_mouse_in_canvas():
|
|
_handle_canvas_zoom(event)
|
|
|
|
|
|
func _handle_preview_zoom(event: InputEvent):
|
|
if event.is_pressed():
|
|
if event.button_index == BUTTON_WHEEL_UP:
|
|
set_preview_scale(_preview_scale * 2)
|
|
_update_preview_layers_size()
|
|
for child in preview_layer_textures.get_children():
|
|
child.rect_position -= child.get_local_mouse_position()
|
|
child.rect_position.x = clamp(child.rect_position.x,
|
|
-child.rect_size.x * 0.8,
|
|
rect_size.x)
|
|
child.rect_position.y = clamp(child.rect_position.y,
|
|
-child.rect_size.y * 0.8,
|
|
rect_size.y)
|
|
elif event.button_index == BUTTON_WHEEL_DOWN:
|
|
set_preview_scale(_preview_scale / 2)
|
|
_update_preview_layers_size()
|
|
for child in preview_layer_textures.get_children():
|
|
child.rect_position += child.get_local_mouse_position()
|
|
child.rect_position.x = clamp(child.rect_position.x,
|
|
-child.rect_size.x * 0.8,
|
|
rect_size.x)
|
|
child.rect_position.y = clamp(child.rect_position.y,
|
|
-child.rect_size.y * 0.8,
|
|
rect_size.y)
|
|
|
|
|
|
func _handle_canvas_zoom(event: InputEvent):
|
|
if event.is_pressed():
|
|
if event.button_index == BUTTON_WHEEL_UP:
|
|
var px = min(paint_canvas.pixel_size * 2, max_zoom_in)
|
|
if px == paint_canvas.pixel_size:
|
|
return
|
|
paint_canvas.set_pixel_size(px)
|
|
find_node("CanvasBackground").material.set_shader_param(
|
|
"pixel_size", 8 * pow(0.5, big_grid_pixels)/paint_canvas.pixel_size)
|
|
paint_canvas.rect_position -= paint_canvas.get_local_mouse_position()
|
|
paint_canvas.rect_position.x = clamp(paint_canvas.rect_position.x,
|
|
-paint_canvas.rect_size.x * 0.8,
|
|
rect_size.x)
|
|
paint_canvas.rect_position.y = clamp(paint_canvas.rect_position.y,
|
|
-paint_canvas.rect_size.y * 0.8,
|
|
rect_size.y)
|
|
|
|
elif event.button_index == BUTTON_WHEEL_DOWN:
|
|
var px = max(paint_canvas.pixel_size / 2.0, max_zoom_out)
|
|
if px == paint_canvas.pixel_size:
|
|
return
|
|
paint_canvas.set_pixel_size(px)
|
|
find_node("CanvasBackground").material.set_shader_param(
|
|
# 4 2 1
|
|
"pixel_size", 8 * pow(0.5, big_grid_pixels)/paint_canvas.pixel_size)
|
|
paint_canvas.rect_position += paint_canvas.get_local_mouse_position() / 2
|
|
paint_canvas.rect_position.x = clamp(paint_canvas.rect_position.x,
|
|
-paint_canvas.rect_size.x * 0.8,
|
|
rect_size.x)
|
|
paint_canvas.rect_position.y = clamp(paint_canvas.rect_position.y,
|
|
-paint_canvas.rect_size.y * 0.8,
|
|
rect_size.y)
|
|
|
|
|
|
func _handle_cut():
|
|
if Input.is_mouse_button_pressed(BUTTON_RIGHT):
|
|
paint_canvas.clear_preview_layer()
|
|
set_tool(_previous_tool)
|
|
return
|
|
|
|
if Input.is_mouse_button_pressed(BUTTON_LEFT):
|
|
for pixel_pos in GEUtils.get_pixels_in_line(cell_mouse_position, last_cell_mouse_position):
|
|
for idx in range(_selection_cells.size()):
|
|
var pixel = _selection_cells[idx]
|
|
var color = _selection_colors[idx]
|
|
pixel -= _cut_pos + _cut_size / 2
|
|
pixel += pixel_pos
|
|
paint_canvas.set_pixel_v(pixel, color)
|
|
else:
|
|
if _last_preview_draw_cell_pos == cell_mouse_position:
|
|
return
|
|
paint_canvas.clear_preview_layer()
|
|
for idx in range(_selection_cells.size()):
|
|
var pixel = _selection_cells[idx]
|
|
var color = _selection_colors[idx]
|
|
pixel -= _cut_pos + _cut_size / 2
|
|
pixel += cell_mouse_position
|
|
paint_canvas.set_preview_pixel_v(pixel, color)
|
|
_last_preview_draw_cell_pos = cell_mouse_position
|
|
|
|
|
|
func brush_process():
|
|
if Input.is_mouse_button_pressed(BUTTON_LEFT):
|
|
if _current_action == null:
|
|
_current_action = get_action()
|
|
if brush_mode == Tools.COLORPICKER:
|
|
_current_action = null
|
|
#TODO only draw if cell != last cell pos AND! already drawn
|
|
# -> last_drawn_at ..
|
|
# if cell_mouse_position == last_cell_mouse_position:
|
|
# return
|
|
|
|
|
|
match brush_mode:
|
|
Tools.PAINT:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
|
|
Tools.BRUSH:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, selected_color,
|
|
selected_brush_prefab, find_node("BrushSize").value])
|
|
Tools.LINE:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
|
|
Tools.RECT:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
|
|
Tools.DARKEN:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
|
|
Tools.BRIGHTEN:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
|
|
Tools.COLORPICKER:
|
|
pass
|
|
Tools.CUT:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
|
|
Tools.PASTECUT:
|
|
do_action([cell_mouse_position, last_cell_mouse_position,
|
|
_selection_cells, _selection_colors,
|
|
_cut_pos, _cut_size])
|
|
Tools.RAINBOW:
|
|
do_action([cell_mouse_position, last_cell_mouse_position])
|
|
paint_canvas.update()
|
|
if current_frame:
|
|
current_frame.preview_dirty = true
|
|
|
|
elif Input.is_mouse_button_pressed(BUTTON_RIGHT):
|
|
paint_canvas.update()
|
|
if _current_action == null:
|
|
_current_action = get_action()
|
|
|
|
match brush_mode:
|
|
Tools.PAINT:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, Color.transparent])
|
|
Tools.BRUSH:
|
|
do_action([cell_mouse_position, last_cell_mouse_position, Color.transparent,
|
|
selected_brush_prefab, find_node("BrushSize").value])
|
|
current_frame.preview_dirty = true
|
|
|
|
else:
|
|
if _current_action and _current_action.can_commit():
|
|
commit_action()
|
|
paint_canvas.update()
|
|
if current_frame:
|
|
current_frame.preview_dirty = true
|
|
paint_canvas.active_layer.update_texture()
|
|
|
|
|
|
func update_text_info():
|
|
var text = ""
|
|
|
|
var cell_color_text = cell_color
|
|
cell_color_text = Color(0, 0, 0, 0)
|
|
|
|
text += \
|
|
str("FPS %s\t" + \
|
|
"Mouse Position %s\t" + \
|
|
"Canvas Mouse Position %s \t" + \
|
|
"Canvas Position %s\t\n" + \
|
|
"Cell Position %s \t" + \
|
|
"Cell Color %s\t" + \
|
|
"inside canvas %s\t") % [
|
|
str(Engine.get_frames_per_second()),
|
|
str(mouse_position),
|
|
str(canvas_mouse_position),
|
|
str(canvas_position),
|
|
str(cell_mouse_position),
|
|
str(cell_color_text),
|
|
str(is_mouse_in_canvas())
|
|
]
|
|
|
|
|
|
debug_text.display_text(text)
|
|
|
|
|
|
func _on_Save_pressed():
|
|
get_node("SaveFileDialog").show()
|
|
|
|
|
|
|
|
##################################################
|
|
# Actions
|
|
##################################################
|
|
|
|
func do_action(data: Array):
|
|
if _current_action == null:
|
|
#print("clear redo")
|
|
_redo_history.clear()
|
|
_current_action.do_action(paint_canvas, data)
|
|
|
|
|
|
func commit_action():
|
|
if not _current_action:
|
|
return
|
|
|
|
var commit_data = _current_action.commit_action(paint_canvas)
|
|
var action = get_action()
|
|
action.action_data = _current_action.action_data.duplicate(true)
|
|
_actions_history.push_back(action)
|
|
_redo_history.clear()
|
|
|
|
match brush_mode:
|
|
Tools.CUT:
|
|
_cut_pos = _current_action.mouse_start_pos
|
|
_cut_size = _current_action.mouse_end_pos - _current_action.mouse_start_pos
|
|
_selection_cells = _current_action.action_data.redo.cells.duplicate()
|
|
_selection_colors = _current_action.action_data.redo.colors.duplicate()
|
|
set_tool(Tools.PASTECUT)
|
|
_:
|
|
_current_action = null
|
|
|
|
|
|
func redo_action():
|
|
if _redo_history.empty():
|
|
print("Godoxel: Nothing to redo.")
|
|
return
|
|
var action = _redo_history.pop_back()
|
|
if not action:
|
|
return
|
|
_actions_history.append(action)
|
|
action.redo_action(paint_canvas)
|
|
paint_canvas.update()
|
|
print("Godoxel: redo.")
|
|
|
|
|
|
func undo_action():
|
|
var action = _actions_history.pop_back()
|
|
if not action:
|
|
print("Godoxel: Nothing to undo.")
|
|
return
|
|
_redo_history.append(action)
|
|
action.undo_action(paint_canvas)
|
|
update()
|
|
paint_canvas.update()
|
|
print("Godoxel: undo.")
|
|
|
|
|
|
func get_action():
|
|
match brush_mode:
|
|
Tools.PAINT:
|
|
return GEPencil.new()
|
|
Tools.BRUSH:
|
|
return GEBrush.new()
|
|
Tools.LINE:
|
|
return GELine.new()
|
|
Tools.RAINBOW:
|
|
return GERainbow.new()
|
|
Tools.BUCKET:
|
|
return GEBucket.new()
|
|
Tools.RECT:
|
|
return GERect.new()
|
|
Tools.DARKEN:
|
|
return GEDarken.new()
|
|
Tools.BRIGHTEN:
|
|
return GEBrighten.new()
|
|
Tools.CUT:
|
|
return GECut.new()
|
|
Tools.PASTECUT:
|
|
return GEPasteCut.new()
|
|
_:
|
|
#print("no tool!")
|
|
return null
|
|
|
|
|
|
|
|
############################################
|
|
# Brushes
|
|
############################################
|
|
|
|
func set_selected_color(color):
|
|
selected_color = color
|
|
|
|
|
|
func set_tool(new_mode):
|
|
if brush_mode == new_mode:
|
|
return
|
|
_previous_tool = brush_mode
|
|
brush_mode = new_mode
|
|
|
|
_current_action = get_action()
|
|
|
|
match _previous_tool:
|
|
Tools.CUT:
|
|
paint_canvas.clear_preview_layer()
|
|
Tools.PASTECUT:
|
|
_selection_cells.clear()
|
|
_selection_colors.clear()
|
|
Tools.BUCKET:
|
|
_current_action = null
|
|
#print("Selected: ", Tools.keys()[brush_mode])
|
|
|
|
|
|
func change_color(new_color):
|
|
if new_color.a == 0:
|
|
return
|
|
selected_color = new_color
|
|
color_picker_button.color = selected_color
|
|
|
|
|
|
func _on_ColorPicker_color_changed(color):
|
|
selected_color = color
|
|
|
|
|
|
func _on_PaintTool_pressed():
|
|
set_tool(Tools.PAINT)
|
|
|
|
|
|
func _on_BucketTool_pressed():
|
|
set_tool(Tools.BUCKET)
|
|
|
|
|
|
func _on_RainbowTool_pressed():
|
|
set_tool(Tools.RAINBOW)
|
|
|
|
|
|
func _on_BrushTool_pressed():
|
|
set_tool(Tools.BRUSH)
|
|
|
|
|
|
func _on_LineTool_pressed():
|
|
set_tool(Tools.LINE)
|
|
|
|
|
|
func _on_RectTool_pressed():
|
|
set_tool(Tools.RECT)
|
|
|
|
|
|
func _on_DarkenTool_pressed():
|
|
set_tool(Tools.DARKEN)
|
|
|
|
|
|
func _on_BrightenTool_pressed():
|
|
set_tool(Tools.BRIGHTEN)
|
|
|
|
|
|
func _on_ColorPickerTool_pressed():
|
|
set_tool(Tools.COLORPICKER)
|
|
|
|
|
|
func _on_CutTool_pressed():
|
|
set_tool(Tools.CUT)
|
|
|
|
|
|
func _on_Editor_visibility_changed():
|
|
pause_mode = not visible
|
|
|
|
|
|
|
|
############################################
|
|
# Preview
|
|
############################################
|
|
|
|
func _adjust_preview_layer_size():
|
|
_preview_scale = max_preview_scale
|
|
_on_canvas_resized()
|
|
var width = paint_canvas.canvas_width
|
|
var height = paint_canvas.canvas_height
|
|
|
|
while _preview_scale > min_preview_scale:
|
|
if width * _preview_scale < preview_layer_textures.rect_size.x:
|
|
break
|
|
set_preview_scale(_preview_scale / 2)
|
|
|
|
while _preview_scale > min_preview_scale:
|
|
if height * _preview_scale < preview_layer_textures.rect_size.y:
|
|
break
|
|
set_preview_scale(_preview_scale / 2)
|
|
|
|
_update_preview_layers_size()
|
|
|
|
|
|
const max_preview_scale = pow(2, 10)
|
|
const min_preview_scale = pow(0.5, 10)
|
|
|
|
func set_preview_scale(new_scale: float):
|
|
_preview_scale = clamp(new_scale, min_preview_scale, max_preview_scale)
|
|
|
|
|
|
func _update_preview_layers_size():
|
|
for child in preview_layer_textures.get_children():
|
|
child.rect_scale.x = _preview_scale
|
|
child.rect_scale.y = _preview_scale
|
|
_center_element(child)
|
|
preview_window.set_title(str("Preview (x", _preview_scale, ")"))
|
|
|
|
|
|
func _add_preview_layer():
|
|
var preview_texture = TextureRect.new()
|
|
preview_texture.expand = false
|
|
preview_texture.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
|
|
preview_layer_textures.add_child(preview_texture)
|
|
preview_texture.owner = owner
|
|
preview_texture.set_anchors_preset(Control.PRESET_CENTER)
|
|
|
|
_adjust_preview_layer_size()
|
|
|
|
|
|
# only updates preview atm
|
|
func _on_canvas_resized():
|
|
if not paint_canvas.frame:
|
|
return
|
|
for idx in range(preview_layer_textures.get_child_count()):
|
|
preview_layer_textures.get_child(idx).texture = paint_canvas.frame.layers[idx].texture
|
|
_center_element(preview_layer_textures.get_child(idx))
|
|
|
|
|
|
func _center_element(element: Control):
|
|
var width = element.get_rect().size.x / 2
|
|
var height = element.get_rect().size.y / 2
|
|
element.margin_left = -width
|
|
element.margin_top = -height
|
|
element.margin_right = width
|
|
element.margin_bottom = height
|
|
|
|
|
|
|
|
############################################
|
|
# Layer
|
|
############################################
|
|
|
|
|
|
func get_layer_count():
|
|
return _total_added_layers
|
|
|
|
|
|
func get_layer_name(index: int):
|
|
return layer_buttons.get_child(index).name
|
|
|
|
|
|
func resize(width: int, height: int):
|
|
paint_canvas.resize(width, height)
|
|
|
|
for anim in animations:
|
|
for frame in anim.frames:
|
|
frame.resize(width, height)
|
|
|
|
_adjust_preview_layer_size()
|
|
|
|
|
|
func highlight_layer(layer_name: String):
|
|
if animations.empty() or animations[0].frames.empty():
|
|
return
|
|
for button in layer_buttons.get_children():
|
|
if paint_canvas.find_layer_by_name(button.name).locked:
|
|
button.get("custom_styles/panel").set("bg_color", locked_layer_highlight)
|
|
elif button.name == layer_name:
|
|
button.get("custom_styles/panel").set("bg_color", current_layer_highlight)
|
|
else:
|
|
button.get("custom_styles/panel").set("bg_color", other_layer_highlight)
|
|
|
|
|
|
func toggle_layer_visibility(button, layer_name: String):
|
|
var index = paint_canvas.get_layer_index(layer_name)
|
|
preview_layer_textures.get_child(index).visible = paint_canvas.toggle_layer_visibility(layer_name)
|
|
|
|
for anim_stripe in anim_panel.anim_button_container.get_children():
|
|
for frame_button in anim_stripe.frame_button_container.get_children():
|
|
frame_button.set_layer_visibility(index, preview_layer_textures.get_child(index).visible)
|
|
frame_button.update_preview()
|
|
|
|
_update_frame_button_previews()
|
|
|
|
|
|
func select_layer(layer_button):
|
|
current_layer_idx = layer_button.get_index()
|
|
var layer = paint_canvas.find_layer_by_name(layer_button.name)
|
|
paint_canvas.select_layer(layer)
|
|
highlight_layer(layer_button.name)
|
|
|
|
|
|
func lock_layer(button, layer_name: String):
|
|
paint_canvas.toggle_lock_layer(layer_name)
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
|
|
|
|
func _add_layer_button():
|
|
var layer_button = LayerButton.instance()
|
|
layer_buttons.add_child(layer_button, true)
|
|
_total_added_layers += 1
|
|
layer_button.find_node("Select").text = "Layer " + str(get_layer_count())
|
|
_layer_button_ref[layer_button.name] = layer_button
|
|
_connect_layer_buttons()
|
|
return layer_button
|
|
|
|
|
|
func _create_layer(layer_name: String, width: int, height: int):
|
|
var layer: GELayer = GELayer.new()
|
|
layer.name = layer_name
|
|
var texture_rect = TextureRect.new()
|
|
texture_rect.expand = true
|
|
texture_rect.anchor_right = 1
|
|
texture_rect.anchor_bottom = 1
|
|
texture_rect.margin_right = 0
|
|
texture_rect.margin_bottom = 0
|
|
texture_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
layer.create(texture_rect, width, height)
|
|
return layer
|
|
|
|
|
|
func add_new_layer():
|
|
var layer_button = _add_layer_button()
|
|
|
|
for anim in animations:
|
|
for frame in anim.frames:
|
|
var layer: GELayer = _create_layer(layer_button.name,
|
|
paint_canvas.canvas_width, paint_canvas.canvas_height)
|
|
frame.add_frame_layer(layer)
|
|
|
|
_add_preview_layer()
|
|
|
|
if current_frame:
|
|
preview_window.update_preview(current_frame)
|
|
paint_canvas.set_frame(current_frame)
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
|
|
_update_frame_button_previews()
|
|
|
|
|
|
func duplicate_active_layer():
|
|
var layer_button = _add_layer_button()
|
|
for anim in animations:
|
|
for frame in anim.frames:
|
|
var new_layer: GELayer = _create_layer(layer_button.name,
|
|
paint_canvas.canvas_width, paint_canvas.canvas_height)
|
|
new_layer.copy_from(frame.layers[paint_canvas.get_active_layer_index()])
|
|
frame.add_frame_layer(new_layer)
|
|
new_layer.update_texture()
|
|
|
|
_add_preview_layer()
|
|
|
|
if current_frame:
|
|
preview_window.update_preview(current_frame)
|
|
paint_canvas.set_frame(current_frame)
|
|
|
|
# update highlight
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
_update_frame_button_previews()
|
|
|
|
|
|
func remove_active_layer():
|
|
if layer_buttons.get_child_count() <= 1:
|
|
return
|
|
var layer_name = paint_canvas.active_layer.name
|
|
var index = paint_canvas.get_layer_index(paint_canvas.active_layer.name)
|
|
paint_canvas.remove_layer(layer_name)
|
|
layer_buttons.remove_child(_layer_button_ref[layer_name])
|
|
_layer_button_ref[layer_name].queue_free()
|
|
_layer_button_ref.erase(layer_name)
|
|
|
|
var preview_layer = preview_layer_textures.get_child(index)
|
|
preview_layer.remove_child(preview_layer)
|
|
preview_layer.queue_free()
|
|
|
|
_update_frame_button_previews()
|
|
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
|
|
|
|
func move_up(layer_btn):
|
|
var index = layer_btn.get_index()
|
|
var new_idx = min(index + 1, layer_buttons.get_child_count() - 1)
|
|
if index == new_idx:
|
|
return
|
|
|
|
# layer buttons
|
|
layer_buttons.move_child(layer_btn, new_idx)
|
|
# canvas
|
|
paint_canvas.move_layer_forward(layer_btn.name)
|
|
# preview window
|
|
preview_layer_textures.move_child(preview_layer_textures.get_child(index), new_idx)
|
|
# Frame previews
|
|
for anim_idx in range(animations.size()):
|
|
var anim = animations[anim_idx]
|
|
for frame_idx in range(anim.frames.size()):
|
|
var frame = anim.frames[frame_idx]
|
|
var layer = frame.layers[index]
|
|
frame.layers.remove(index)
|
|
frame.layers.insert(new_idx, layer)
|
|
anim_panel.set_frame_preview(anim_idx, frame_idx, frame)
|
|
|
|
_update_frame_button_previews()
|
|
|
|
|
|
func move_down(layer_btn):
|
|
var index = layer_btn.get_index()
|
|
var new_idx = max(index - 1, 0)
|
|
if index == new_idx:
|
|
return
|
|
|
|
# layer buttons
|
|
layer_buttons.move_child(layer_btn, new_idx)
|
|
# canvas
|
|
paint_canvas.move_layer_forward(layer_btn.name)
|
|
# preview window
|
|
preview_layer_textures.move_child(preview_layer_textures.get_child(index), new_idx)
|
|
# Frame previews
|
|
for anim_idx in range(animations.size()):
|
|
var anim = animations[anim_idx]
|
|
for frame_idx in range(anim.frames.size()):
|
|
var frame = anim.frames[frame_idx]
|
|
var layer = frame.layers[index]
|
|
frame.layers.remove(index)
|
|
frame.layers.insert(new_idx, layer)
|
|
anim_panel.set_frame_preview(anim_idx, frame_idx, frame)
|
|
|
|
_update_frame_button_previews()
|
|
|
|
|
|
func _connect_layer_buttons():
|
|
for layer_btn in layer_buttons.get_children():
|
|
if layer_btn.find_node("Select").is_connected("pressed", self, "select_layer"):
|
|
continue
|
|
layer_btn.find_node("Select").connect("pressed", self, "select_layer", [layer_btn])
|
|
layer_btn.find_node("Visible").connect("pressed", self, "toggle_layer_visibility",
|
|
[layer_btn.find_node("Visible"), layer_btn.name])
|
|
layer_btn.find_node("Up").connect("pressed", self, "move_down", [layer_btn])
|
|
layer_btn.find_node("Down").connect("pressed", self, "move_up", [layer_btn])
|
|
layer_btn.find_node("Lock").connect("pressed", self, "lock_layer",
|
|
[layer_btn, layer_btn.name])
|
|
|
|
|
|
func _on_AddNewLayer_pressed():
|
|
add_new_layer()
|
|
#_update_frame_button_previews()
|
|
|
|
|
|
func _update_frame_button_previews():
|
|
for anim_stripe in anim_panel.anim_button_container.get_children():
|
|
for frame_button in anim_stripe.frame_button_container.get_children():
|
|
frame_button.update_preview()
|
|
|
|
|
|
func _on_PaintCanvasContainer_mouse_entered():
|
|
if mouse_on_top:
|
|
return
|
|
mouse_on_top = true
|
|
paint_canvas.tool_layer.clear()
|
|
paint_canvas.update()
|
|
paint_canvas.tool_layer.update_texture()
|
|
|
|
|
|
func _on_PaintCanvasContainer_mouse_exited():
|
|
if not mouse_on_top:
|
|
return
|
|
mouse_on_top = false
|
|
paint_canvas.tool_layer.clear()
|
|
paint_canvas.update()
|
|
paint_canvas.tool_layer.update_texture()
|
|
|
|
|
|
func _on_ColorPicker_popup_closed():
|
|
find_node("Colors").add_color_prefab(color_picker_button.color)
|
|
|
|
|
|
|
|
############################################
|
|
# MISC
|
|
############################################
|
|
|
|
func is_position_in_canvas(pos):
|
|
if control_has_point(left_panel, pos):
|
|
return false
|
|
if control_has_point(right_panel, pos):
|
|
return false
|
|
if control_has_point(preview_window, pos):
|
|
return false
|
|
|
|
return control_has_point(paint_canvas_container_node, pos)
|
|
|
|
|
|
func control_has_point(control, point) -> bool:
|
|
if not control.visible:
|
|
return false
|
|
return Rect2(control.rect_global_position, control.rect_size).has_point(point)
|
|
|
|
|
|
func is_mouse_in_canvas() -> bool:
|
|
return is_position_in_canvas(get_global_mouse_position())
|
|
|
|
|
|
func is_mouse_in_preview_window() -> bool:
|
|
return control_has_point(preview_window, get_global_mouse_position())
|
|
|
|
|
|
func is_any_menu_open() -> bool:
|
|
return $ChangeCanvasSize.visible or \
|
|
$ChangeGridSizeDialog.visible or \
|
|
$Settings.visible or \
|
|
$LoadFileDialog.visible or \
|
|
$SaveFileDialog.visible or \
|
|
find_node("Navbar").is_any_menu_open()
|
|
|
|
|
|
func _on_LockAlpha_pressed():
|
|
var checked = find_node("LockAlpha").pressed
|
|
paint_canvas.active_layer.toggle_alpha_locked()
|
|
for i in range(find_node("Layer").get_popup().get_item_count()):
|
|
if find_node("Layer").get_popup().get_item_text(i) == "Toggle Alpha Locked":
|
|
find_node("Layer").get_popup().set_item_checked(i,
|
|
not find_node("Layer").get_popup().is_item_checked(i))
|
|
|
|
|
|
func _on_BrushRect_pressed():
|
|
if brush_mode != Tools.BRUSH:
|
|
set_tool(Tools.BRUSH)
|
|
selected_brush_prefab = BrushPrefabs.Type.RECT
|
|
|
|
|
|
func _on_BrushCircle_pressed():
|
|
if brush_mode != Tools.BRUSH:
|
|
set_tool(Tools.BRUSH)
|
|
selected_brush_prefab = BrushPrefabs.Type.CIRCLE
|
|
|
|
|
|
func _on_BrushVLine_pressed():
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if brush_mode != Tools.BRUSH:
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set_tool(Tools.BRUSH)
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selected_brush_prefab = BrushPrefabs.Type.V_LINE
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func _on_BrushHLine_pressed():
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if brush_mode != Tools.BRUSH:
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set_tool(Tools.BRUSH)
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selected_brush_prefab = BrushPrefabs.Type.H_LINE
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func _on_BrushSize_value_changed(value: float):
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find_node("BrushSizeLabel").text = str(int(value))
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func _on_XSymmetry_pressed():
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paint_canvas.symmetry_x = not paint_canvas.symmetry_x
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func _on_YSymmetry_pressed():
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paint_canvas.symmetry_y = not paint_canvas.symmetry_y
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