Initial commit (release)

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2026-02-08 12:20:45 -03:00
commit 1497a225cc
51 changed files with 1618 additions and 0 deletions

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="D'n'J Crusher"
run/main_scene="uid://0t1khpumpjk6"
config/features=PackedStringArray("4.6", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.svg"
[audio]
buses/default_bus_layout="uid://cg8ko5gj8ec6t"
general/default_playback_type.web=0
[display]
window/size/viewport_width=800
window/size/viewport_height=600
window/stretch/mode="canvas_items"
[global_group]
ghosts=""
[input]
d_act={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
j_act={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":74,"physical_keycode":0,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/run_on_separate_thread=true
2d/physics_engine="Dummy"
3d/physics_engine="Dummy"
common/physics_interpolation=true
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
shading/overrides/force_vertex_shading=true
limits/opengl/max_renderable_elements=4096
limits/opengl/max_renderable_lights=8