allow crushing very slightly earlier after uncrushing
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@@ -42,13 +42,13 @@ func _physics_process(_delta: float) -> void:
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if _tutorial_step != TutorialStep.DONE:
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match _tutorial_step:
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TutorialStep.PRESS_J:
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if _crusher_is_active:
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if crusher_is_active:
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_tutorial_step = (_tutorial_step + 1) as TutorialStep
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else:
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_press_d_prompt.hide()
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_press_j_prompt.show()
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TutorialStep.PRESS_D:
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if not _crusher_is_active:
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if not crusher_is_active:
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_tutorial_step = (_tutorial_step + 1) as TutorialStep
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else:
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_press_d_prompt.show()
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@@ -81,25 +81,23 @@ func _on_ghost_spawn_timer_timeout() -> void:
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@export var _splat_sfx: AudioStreamPlayer3D
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@export var _crusher_anim: AnimationPlayer
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# can't reactivate until deactivated, and vice versa
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@export var crusher_is_active := false
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@onready var _crush_range_start = _crusher.position.y + 1.8
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@onready var _crush_range_end = _crusher.position.y + -1.4
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# can't reactivate until deactivated, and vice versa
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var _crusher_is_active := false
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func _crusher_activate() -> void:
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if _crusher_anim.is_playing() or _crusher_is_active:
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if crusher_is_active:
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return
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_crusher_is_active = true
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_crusher_anim.play("crush")
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func _crusher_deactivate() -> void:
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if _crusher_anim.is_playing() or not _crusher_is_active:
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if not crusher_is_active:
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return
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_crusher_is_active = false
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_crusher_anim.play("uncrush")
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func crusher_crush() -> void:
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@@ -267,6 +267,18 @@ tracks/5/keys = {
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"update": 0,
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"values": [Vector3(1, 1, 1)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("..:crusher_is_active")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_s6lek"]
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resource_name = "crush"
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@@ -348,6 +360,18 @@ tracks/5/keys = {
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"times": PackedFloat32Array(0)
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}
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tracks/5/use_blend = true
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("..:crusher_is_active")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_kgj8g"]
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resource_name = "idle"
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@@ -409,6 +433,18 @@ tracks/2/keys = {
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"times": PackedFloat32Array(0)
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}
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tracks/2/use_blend = true
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("..:crusher_is_active")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0.13333334),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kgj8g"]
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_data = {
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