; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [animation] compatibility/default_parent_skeleton_in_mesh_instance_3d=true [application] config/name="D'n'J Crusher" run/main_scene="uid://0t1khpumpjk6" config/features=PackedStringArray("4.6", "GL Compatibility") boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/show_image=false config/icon="res://icon.svg" [audio] buses/default_bus_layout="uid://cg8ko5gj8ec6t" general/default_playback_type.web=0 [display] window/size/viewport_width=800 window/size/viewport_height=600 window/stretch/mode="canvas_items" [global_group] ghosts="" [input] d_act={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } j_act={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":74,"physical_keycode":0,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null) ] } pause={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [physics] 3d/run_on_separate_thread=true 2d/physics_engine="Dummy" 3d/physics_engine="Dummy" common/physics_interpolation=true [rendering] rendering_device/driver.windows="d3d12" renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0 shading/overrides/force_vertex_shading=true limits/opengl/max_renderable_elements=4096 limits/opengl/max_renderable_lights=8