initial commit
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20
gd/data/items/olive.tres
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20
gd/data/items/olive.tres
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[gd_resource type="Resource" script_class="Item" load_steps=3 format=3 uid="uid://n5vwskdrnk7y"]
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[ext_resource type="Texture2D" uid="uid://kl1g25keou1k" path="res://icon.svg" id="1_q6q32"]
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[ext_resource type="Script" path="res://src/lib/item.gd" id="1_xy46h"]
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[resource]
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script = ExtResource("1_xy46h")
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icon = ExtResource("1_q6q32")
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name = "Olive"
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id = &"olive"
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description = "It's supposed to look like that."
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categories = 17
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intrinsic_value = 1
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weight = 1
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stackable = true
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stack_size = 6
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spoilage_per_day = 0
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condition = 100
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states = 0
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amount = 1
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20
gd/data/items/scented_hammer.tres
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20
gd/data/items/scented_hammer.tres
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[gd_resource type="Resource" script_class="Item" load_steps=3 format=3 uid="uid://cy6581ixduqti"]
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[ext_resource type="Texture2D" uid="uid://kl1g25keou1k" path="res://icon.svg" id="1_ix6ik"]
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[ext_resource type="Script" path="res://src/lib/item.gd" id="2_wiywl"]
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[resource]
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script = ExtResource("2_wiywl")
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icon = ExtResource("1_ix6ik")
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name = "Scented Hammer"
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id = &"scented_hammer"
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description = "This is a great idea."
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categories = 2
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intrinsic_value = 15
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weight = 20
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stackable = false
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stack_size = 6
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spoilage_per_day = 0
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condition = 100
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states = 0
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amount = 1
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15
gd/data/towns/goldthorn.tres
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15
gd/data/towns/goldthorn.tres
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[gd_resource type="Resource" script_class="Town" load_steps=3 format=3 uid="uid://fr2sgjoprkgb"]
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[ext_resource type="Script" path="res://src/lib/town.gd" id="1_l2yn4"]
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[ext_resource type="Resource" uid="uid://clvys3lr00hgd" path="res://data/towns/salmonmound.tres" id="2_qqgee"]
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[resource]
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script = ExtResource("1_l2yn4")
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name = "Goldthorn"
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size = 0
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status = 0
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workshops = 0
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neighboring_towns = Array[ExtResource("1_l2yn4")]([ExtResource("2_qqgee")])
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has_dimension_gate = false
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has_water = true
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possible_npcs = Array[PackedScene]([])
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14
gd/data/towns/salmonmound.tres
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14
gd/data/towns/salmonmound.tres
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[gd_resource type="Resource" script_class="Town" load_steps=2 format=3 uid="uid://clvys3lr00hgd"]
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[ext_resource type="Script" path="res://src/lib/town.gd" id="1_axw15"]
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[resource]
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script = ExtResource("1_axw15")
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name = "Salmonmound"
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size = 1
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status = 1
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workshops = 1
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neighboring_towns = Array[ExtResource("1_axw15")]([])
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has_dimension_gate = false
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has_water = true
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possible_npcs = Array[PackedScene]([])
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