[gd_scene load_steps=5 format=3 uid="uid://enukqx63dh2l"]

[ext_resource type="Script" path="res://src/ingame/pipe.gd" id="1_ckmpn"]
[ext_resource type="PackedScene" uid="uid://tdsbo3e5ic86" path="res://src/ingame/water_bomb.tscn" id="2_3sfu2"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ecwtt"]
albedo_color = Color(0, 1, 1, 1)

[sub_resource type="SphereMesh" id="SphereMesh_504u5"]
material = SubResource("StandardMaterial3D_ecwtt")
height = 0.001
rings = 1

[node name="Pipe" type="Node3D" node_paths=PackedStringArray("_projectile_holder", "_production_timer")]
script = ExtResource("1_ckmpn")
_projectile_scene = ExtResource("2_3sfu2")
_projectile_holder = NodePath("ProjectileHolder")
_production_timer = NodePath("DropTimer")

[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://src/ingame/water_bomb.tscn")
spawn_path = NodePath("../ProjectileHolder")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_504u5")

[node name="ProjectileHolder" type="Node" parent="."]

[node name="DropTimer" type="Timer" parent="."]
wait_time = 2.5
autostart = true

[connection signal="timeout" from="DropTimer" to="." method="_on_drop_timer_timeout"]
