[gd_scene load_steps=6 format=3 uid="uid://dxb5f3il2h1ur"]

[ext_resource type="Script" path="res://src/ingame/quad_viewmodel.gd" id="1_l2s4x"]
[ext_resource type="Texture2D" uid="uid://dgo2frvws2o6f" path="res://assets/coin.png" id="2_k1r4m"]
[ext_resource type="Shader" path="res://assets/shaders/interactivity_outline2.gdshader" id="2_xpghy"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5wlqs"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("2_xpghy")
shader_parameter/width = 1.0
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/albedo_texture = ExtResource("2_k1r4m")

[sub_resource type="QuadMesh" id="QuadMesh_dxt6h"]
size = Vector2(0.5, 0.5)

[node name="QuadViewmodel" type="Node3D" node_paths=PackedStringArray("mesh", "count_label")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.309578, 0)
script = ExtResource("1_l2s4x")
mesh = NodePath("Mesh")
count_label = NodePath("CountLabel")

[node name="CountLabel" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0502154, 0)
billboard = 1
texture_filter = 0
render_priority = 2
outline_render_priority = 1
text = "3
=
9"
font_size = 30
outline_size = 10
line_spacing = -22.0

[node name="Mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0495689, 0)
material_override = SubResource("ShaderMaterial_5wlqs")
mesh = SubResource("QuadMesh_dxt6h")
