[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://ruycqsmlhsiw"]

[ext_resource type="Shader" path="res://scenes/interactivity_outline.gdshader" id="1_nmq18"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_gi5rt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_nmq18")
shader_parameter/color = Color(1, 1, 1, 0)
shader_parameter/size = 1.24

[resource]
next_pass = SubResource("ShaderMaterial_gi5rt")
albedo_color = Color(0.0936238, 0.825356, 1, 1)
metallic = 0.8
roughness = 0.4
