soil/scenes/interactivity_outline.gdshader

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2025-02-12 00:25:34 +00:00
shader_type spatial;
render_mode blend_mix, cull_front, unshaded;
uniform vec4 color : source_color = vec4(1,0,0,1);
uniform float size : hint_range(1.0, 1.5, 0.01) = 1.05;
void vertex() {
VERTEX *= size;
}
void fragment() {
ALBEDO = color.rgb;
ALPHA = color.a;
}