only mark interactive for yourself
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4bde2b3a16
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@ -55,16 +55,16 @@ func _process(_delta: float) -> void:
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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## Process interactivity selection.
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## Process interactivity selection.
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var collider: Object = null
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if id == multiplayer.get_unique_id():
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if _line_of_sight.is_colliding():
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var collider: Object = null
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collider = _line_of_sight.get_collider(0)
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if _line_of_sight.is_colliding():
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if collider != _interaction_selection:
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collider = _line_of_sight.get_collider(0)
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if _interaction_selection != null:
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if collider != _interaction_selection:
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_interaction_selection.get_parent().mark_non_interactive()
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if _interaction_selection != null:
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if collider != null:
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_interaction_selection.get_parent().mark_non_interactive()
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collider.get_parent().mark_interactive()
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if collider != null:
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_interaction_selection = collider
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collider.get_parent().mark_interactive()
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_interaction_selection = collider
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# Add the gravity.
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# Add the gravity.
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if not is_on_floor():
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if not is_on_floor():
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