coin particles, fixes to sync, water bomb portal as a disk
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1e5f6990ad
commit
041343a183
BIN
assets/coin.png
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BIN
assets/coin.png
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assets/coin.png.import
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35
assets/coin.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dgo2frvws2o6f"
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path.s3tc="res://.godot/imported/coin.png-f04b9cd408b88aba3ab0966b4da32df0.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/coin.png"
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dest_files=["res://.godot/imported/coin.png-f04b9cd408b88aba3ab0966b4da32df0.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -3,7 +3,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dw3x3h3f34sy3"
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path.s3tc="res://.godot/imported/coin_flower.png-f7e515b96b6729484a68167e84f6e510.s3tc.ctex"
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path.bptc="res://.godot/imported/coin_flower.png-f7e515b96b6729484a68167e84f6e510.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://assets/coin_flower.png"
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dest_files=["res://.godot/imported/coin_flower.png-f7e515b96b6729484a68167e84f6e510.s3tc.ctex"]
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dest_files=["res://.godot/imported/coin_flower.png-f7e515b96b6729484a68167e84f6e510.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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@ -6,6 +6,7 @@ class_name Bomb extends Node3D
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@export var _sell_sound: AudioStreamPlayer3D
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@export var _model: Node3D
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@export var _splash_particles: GPUParticles3D
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@export var _sell_particles: GPUParticles3D
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@export var _picking_area: Area3D
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@export var body: RigidBody3D
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@export var billboard := false
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@ -86,10 +87,13 @@ func _on_body_entered(p_body: Node3D) -> void:
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get_node("/root/Main").add_inventory_item.rpc(&"coin", item.sells_for * item_bundle["count"])
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if _sell_sound != null:
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_sell_sound.play()
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if _sell_particles != null:
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_sell_particles.amount = item.sells_for * item_bundle["count"]
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_sell_particles.emitting = true
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is_dead = true
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_model.hide()
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_disable_body.rpc()
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await _sell_sound.finished
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await _sell_particles.finished
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queue_free()
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return
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@ -1,9 +1,10 @@
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[gd_scene load_steps=11 format=3 uid="uid://bpvbnlhpth4w7"]
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[gd_scene load_steps=17 format=3 uid="uid://bpvbnlhpth4w7"]
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[ext_resource type="Script" path="res://src/ingame/bomb.gd" id="1_27lur"]
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[ext_resource type="PackedScene" uid="uid://dxb5f3il2h1ur" path="res://src/ingame/quad_viewmodel.tscn" id="2_fy6j6"]
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[ext_resource type="AudioStream" uid="uid://dy3ngeohp1uqf" path="res://assets/sfx/land.wav" id="3_1vo65"]
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[ext_resource type="AudioStream" uid="uid://dkxv7wbq8s1gs" path="res://assets/sfx/coinsplash.ogg" id="4_fyu6c"]
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[ext_resource type="Texture2D" uid="uid://dgo2frvws2o6f" path="res://assets/coin.png" id="5_om8wy"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_0ebrr"]
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properties/0/path = NodePath(".:position")
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@ -21,6 +22,15 @@ properties/3/replication_mode = 2
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properties/4/path = NodePath("Model:visible")
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properties/4/spawn = true
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properties/4/replication_mode = 2
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properties/5/path = NodePath("SellParticles:emitting")
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properties/5/spawn = true
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properties/5/replication_mode = 2
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properties/6/path = NodePath("DropSound:playing")
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properties/6/spawn = true
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properties/6/replication_mode = 2
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properties/7/path = NodePath("SellSound:playing")
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properties/7/spawn = true
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properties/7/replication_mode = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v7dnr"]
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albedo_color = Color(0, 1, 1, 1)
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@ -43,11 +53,40 @@ radius = 0.2
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[sub_resource type="SphereShape3D" id="SphereShape3D_y6453"]
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radius = 1.5
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[node name="ItemBomb" type="Node3D" node_paths=PackedStringArray("_splash_small_sound", "_sell_sound", "_model", "_picking_area", "body")]
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[sub_resource type="Gradient" id="Gradient_qoklw"]
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offsets = PackedFloat32Array(0.0454545, 0.836364, 0.981818)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_fdtmr"]
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gradient = SubResource("Gradient_qoklw")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yncjw"]
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lifetime_randomness = 0.2
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inherit_velocity_ratio = 0.1
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direction = Vector3(0, 1, 0)
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spread = 180.0
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initial_velocity_max = 3.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -6.9
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linear_accel_max = -3.45
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color_ramp = SubResource("GradientTexture1D_fdtmr")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ooyci"]
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transparency = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("5_om8wy")
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[sub_resource type="QuadMesh" id="QuadMesh_4d5bh"]
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material = SubResource("StandardMaterial3D_ooyci")
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size = Vector2(0.25, 0.25)
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[node name="ItemBomb" type="Node3D" node_paths=PackedStringArray("_splash_small_sound", "_sell_sound", "_model", "_sell_particles", "_picking_area", "body")]
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script = ExtResource("1_27lur")
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_splash_small_sound = NodePath("DropSound")
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_sell_sound = NodePath("SellSound")
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_model = NodePath("Model")
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_sell_particles = NodePath("SellParticles")
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_picking_area = NodePath("PickingArea")
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body = NodePath("RigidBody3D")
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billboard = true
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@ -107,6 +146,17 @@ stream = ExtResource("4_fyu6c")
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volume_db = 2.0
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bus = &"SoundEffects"
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[node name="SellParticles" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 32
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lifetime = 2.0
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one_shot = true
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speed_scale = 0.5
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explosiveness = 1.0
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randomness = 0.4
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process_material = SubResource("ParticleProcessMaterial_yncjw")
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draw_pass_1 = SubResource("QuadMesh_4d5bh")
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[connection signal="body_entered" from="RigidBody3D" to="." method="_on_body_entered"]
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[connection signal="area_entered" from="RigidBody3D/SplashArea" to="." method="_on_splash_area_entered"]
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[connection signal="area_exited" from="RigidBody3D/SplashArea" to="." method="_on_splash_area_exited"]
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@ -3,13 +3,13 @@
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[ext_resource type="Script" path="res://src/ingame/pipe.gd" id="1_ckmpn"]
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[ext_resource type="PackedScene" uid="uid://tdsbo3e5ic86" path="res://src/ingame/water_bomb.tscn" id="2_3sfu2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bgwg2"]
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cull_mode = 2
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albedo_color = Color(0.0313726, 1, 1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ecwtt"]
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albedo_color = Color(0, 1, 1, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_g3bb5"]
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lightmap_size_hint = Vector2i(12, 12)
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material = SubResource("StandardMaterial3D_bgwg2")
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[sub_resource type="SphereMesh" id="SphereMesh_504u5"]
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material = SubResource("StandardMaterial3D_ecwtt")
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height = 0.001
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rings = 1
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[node name="Pipe" type="Node3D" node_paths=PackedStringArray("_projectile_holder", "_production_timer")]
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script = ExtResource("1_ckmpn")
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@ -22,7 +22,7 @@ _spawnable_scenes = PackedStringArray("res://src/ingame/water_bomb.tscn")
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spawn_path = NodePath("../ProjectileHolder")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_g3bb5")
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mesh = SubResource("SphereMesh_504u5")
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[node name="ProjectileHolder" type="Node" parent="."]
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