move those guh

This commit is contained in:
veclavtalica 2025-02-13 11:23:13 +03:00
parent 70c07a5e90
commit 12ed20c26c
2 changed files with 28 additions and 0 deletions

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extends Node3D
func reflect_bundle(p_bundle: Dictionary) -> void:
var item = GameState.fetch().INVENTORY_ITEM_DB[p_bundle["item_id"]]
$Sprite3D.texture = item.icon
if item.stackable:
$CountLabel.text = str(p_bundle["count"]) + "/" + str(item.stack_limit)
else:
$CountLabel.text = str(p_bundle["count"])

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[gd_scene load_steps=3 format=3 uid="uid://dxb5f3il2h1ur"]
[ext_resource type="Script" path="res://src/ingame/quad_viewmodel.gd" id="1_l2s4x"]
[ext_resource type="Texture2D" uid="uid://dw3x3h3f34sy3" path="res://assets/coin_flower.png" id="2_7fi8t"]
[node name="QuadViewmodel" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.179242, 0)
script = ExtResource("1_l2s4x")
[node name="CountLabel" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.181474, 0)
billboard = 1
text = "3"
[node name="Sprite3D" type="Sprite3D" parent="."]
pixel_size = 0.015
billboard = 1
texture_filter = 0
texture = ExtResource("2_7fi8t")