diff --git a/src/ingame/player.gd b/src/ingame/player.gd index 5df6ec8..6dd0e04 100644 --- a/src/ingame/player.gd +++ b/src/ingame/player.gd @@ -57,7 +57,7 @@ func _physics_process(delta: float) -> void: ## Process interactivity selection. if id == multiplayer.get_unique_id(): var collider: Object = null - if _line_of_sight.is_colliding(): + if held_thing == "" and _line_of_sight.is_colliding(): collider = _line_of_sight.get_collider(0) if collider != _interaction_selection: if _interaction_selection != null: