From 1b60c7a3a77b639a95742499e2b4970f1dca8e03 Mon Sep 17 00:00:00 2001 From: veclavtalica Date: Wed, 12 Feb 2025 07:37:17 +0300 Subject: [PATCH] sync water bomb positions spawned by pipes --- src/ingame/pipe.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ingame/pipe.gd b/src/ingame/pipe.gd index 2649f87..2b10791 100644 --- a/src/ingame/pipe.gd +++ b/src/ingame/pipe.gd @@ -14,7 +14,7 @@ func _drop_water() -> void: _projectile_holder.add_child(new_projectile, true) new_projectile.set_multiplayer_authority(1) new_projectile.body.process_mode = Node.PROCESS_MODE_INHERIT - new_projectile.set_global_pos(global_position) + new_projectile.set_global_pos.rpc(global_position) func _on_drop_timer_timeout() -> void: