sfx
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1132015349
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assets/sfx/LICENSES
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assets/sfx/LICENSES
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land.wav - https://opengameart.org/content/3-item-sounds - CC-BY 3.0
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coinsplash.ogg - https://opengameart.org/content/coin-splash - No Rights Reserved
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assets/sfx/coinsplash.ogg
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assets/sfx/coinsplash.ogg
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assets/sfx/coinsplash.ogg.import
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assets/sfx/coinsplash.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dkxv7wbq8s1gs"
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path="res://.godot/imported/coinsplash.ogg-f4cc7a136a244c66d0c3ed8863b3a3e6.oggvorbisstr"
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[deps]
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source_file="res://assets/sfx/coinsplash.ogg"
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dest_files=["res://.godot/imported/coinsplash.ogg-f4cc7a136a244c66d0c3ed8863b3a3e6.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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assets/sfx/land.wav
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assets/sfx/land.wav
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assets/sfx/land.wav.import
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assets/sfx/land.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dy3ngeohp1uqf"
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path="res://.godot/imported/land.wav-6f339f0cb8abb44d119c317df4f4b636.sample"
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[deps]
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source_file="res://assets/sfx/land.wav"
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dest_files=["res://.godot/imported/land.wav-6f339f0cb8abb44d119c317df4f4b636.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -1,7 +1,6 @@
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[gd_resource type="AudioBusLayout" format=3 uid="uid://dcxpomrfumov"]
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[resource]
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bus/0/mute = true
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bus/1/name = &"Music"
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bus/1/solo = false
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bus/1/mute = false
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@ -1,7 +1,9 @@
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class_name Bomb extends Node3D
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# TODO: have those in item db instead ?
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@export var _splash_small_sound: AudioStreamPlayer3D
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@export var _splash_small_quiet_sound: AudioStreamPlayer3D
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@export var _sell_sound: AudioStreamPlayer3D
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@export var _model: Node3D
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@export var _splash_particles: GPUParticles3D
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@export var _picking_area: Area3D
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@ -11,8 +13,9 @@ class_name Bomb extends Node3D
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## Initials to construct from
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@export var item_id := &"ID"
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@export var item_count := 0
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## Will be constructed as { item_id, item_count }, but could be edited after
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## Use init_with_bundle() if it's dynamically assigned
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## Use set_item_bundle() if it's dynamically assigned, after adding to the scene
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@export var item_bundle: Dictionary
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## Effect of splhashing.
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@ -81,6 +84,12 @@ func _on_body_entered(p_body: Node3D) -> void:
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var item := GameState.fetch().INVENTORY_ITEM_DB[item_bundle["item_id"]] as InventoryItem
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if item.sells_for != 0:
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get_node("/root/Main").add_inventory_item.rpc(&"coin", item.sells_for * item_bundle["count"])
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if _sell_sound != null:
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_sell_sound.play()
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is_dead = true
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_model.hide()
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_disable_body.rpc()
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await _sell_sound.finished
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queue_free()
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return
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@ -88,7 +97,7 @@ func _on_body_entered(p_body: Node3D) -> void:
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for area: Area3D in _in_splash_range:
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area.get_parent_node_3d().water.rpc_id(1, sender_id)
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if _splash_small_sound != null:
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if _splash_small_sound != null and sender_id != 0:
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_splash_small_sound.play()
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if _splash_small_quiet_sound:
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_splash_small_quiet_sound.play()
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@ -98,10 +107,12 @@ func _on_body_entered(p_body: Node3D) -> void:
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is_dead = true
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_model.hide()
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_disable_body.rpc()
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if _splash_small_sound != null:
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if _splash_small_sound != null and sender_id != 0:
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await _splash_small_sound.finished
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if _splash_small_quiet_sound != null and _splash_small_quiet_sound.playing:
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await _splash_small_quiet_sound.finished
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queue_free()
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@ -1,7 +1,9 @@
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[gd_scene load_steps=9 format=3 uid="uid://bpvbnlhpth4w7"]
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[gd_scene load_steps=11 format=3 uid="uid://bpvbnlhpth4w7"]
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[ext_resource type="Script" path="res://src/ingame/bomb.gd" id="1_27lur"]
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[ext_resource type="PackedScene" uid="uid://dxb5f3il2h1ur" path="res://src/ingame/quad_viewmodel.tscn" id="2_fy6j6"]
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[ext_resource type="AudioStream" uid="uid://dy3ngeohp1uqf" path="res://assets/sfx/land.wav" id="3_1vo65"]
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[ext_resource type="AudioStream" uid="uid://dkxv7wbq8s1gs" path="res://assets/sfx/coinsplash.ogg" id="4_fyu6c"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_0ebrr"]
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properties/0/path = NodePath(".:position")
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@ -41,8 +43,10 @@ radius = 0.2
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[sub_resource type="SphereShape3D" id="SphereShape3D_y6453"]
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radius = 1.5
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[node name="ItemBomb" type="Node3D" node_paths=PackedStringArray("_model", "_picking_area", "body")]
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[node name="ItemBomb" type="Node3D" node_paths=PackedStringArray("_splash_small_sound", "_sell_sound", "_model", "_picking_area", "body")]
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script = ExtResource("1_27lur")
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_splash_small_sound = NodePath("DropSound")
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_sell_sound = NodePath("SellSound")
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_model = NodePath("Model")
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_picking_area = NodePath("PickingArea")
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body = NodePath("RigidBody3D")
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@ -93,6 +97,16 @@ monitoring = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PickingArea"]
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shape = SubResource("SphereShape3D_6c830")
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[node name="DropSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("3_1vo65")
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volume_db = 10.0
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bus = &"SoundEffects"
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[node name="SellSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("4_fyu6c")
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volume_db = 2.0
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bus = &"SoundEffects"
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[connection signal="body_entered" from="RigidBody3D" to="." method="_on_body_entered"]
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[connection signal="area_entered" from="RigidBody3D/SplashArea" to="." method="_on_splash_area_entered"]
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[connection signal="area_exited" from="RigidBody3D/SplashArea" to="." method="_on_splash_area_exited"]
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@ -27,7 +27,7 @@ mesh = SubResource("PlaneMesh_g3bb5")
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[node name="ProjectileHolder" type="Node" parent="."]
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[node name="DropTimer" type="Timer" parent="."]
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wait_time = 2.0
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wait_time = 2.5
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autostart = true
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[connection signal="timeout" from="DropTimer" to="." method="_on_drop_timer_timeout"]
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