remove old water_bomb_model, put shaders into /assets/

This commit is contained in:
veclavtalica
2025-02-13 06:56:47 +03:00
parent c2841fbf0c
commit 3a5d90e50a
7 changed files with 4 additions and 49 deletions

View File

@ -0,0 +1,14 @@
shader_type spatial;
render_mode blend_mix, cull_front, unshaded;
uniform vec4 color : source_color = vec4(1,0,0,1);
uniform float size : hint_range(1.0, 1.5, 0.01) = 1.05;
void vertex() {
VERTEX *= size;
}
void fragment() {
ALBEDO = color.rgb;
ALPHA = color.a;
}