add nicknames over players
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parent
07577d3fd3
commit
40f96d3f07
@ -24,8 +24,15 @@ var _projectile_speed := 12.0
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var controls_disabled := false
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var controls_disabled := false
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# What the others see.
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func _init_bystander() -> void:
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$Nickname.text = GameState.fetch().player_data[id].username
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$Nickname.show()
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func _ready() -> void:
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func _ready() -> void:
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if id != multiplayer.get_unique_id():
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if id != multiplayer.get_unique_id():
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_init_bystander()
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return
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return
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$Model.hide()
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$Model.hide()
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@ -69,3 +69,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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[node name="ShotSound" type="AudioStreamPlayer3D" parent="."]
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[node name="ShotSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("3_u2hxa")
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stream = ExtResource("3_u2hxa")
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bus = &"SoundEffects"
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bus = &"SoundEffects"
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[node name="Nickname" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.14713, 0)
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visible = false
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billboard = 1
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text = "hello"
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