add nicknames over players

This commit is contained in:
veclavtalica 2025-02-11 14:33:03 +03:00
parent 07577d3fd3
commit 40f96d3f07
2 changed files with 13 additions and 0 deletions

View File

@ -24,8 +24,15 @@ var _projectile_speed := 12.0
var controls_disabled := false
# What the others see.
func _init_bystander() -> void:
$Nickname.text = GameState.fetch().player_data[id].username
$Nickname.show()
func _ready() -> void:
if id != multiplayer.get_unique_id():
_init_bystander()
return
$Model.hide()

View File

@ -69,3 +69,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
[node name="ShotSound" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("3_u2hxa")
bus = &"SoundEffects"
[node name="Nickname" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.14713, 0)
visible = false
billboard = 1
text = "hello"