add proper water bomb model
This commit is contained in:
BIN
assets/water-bomb.glb
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BIN
assets/water-bomb.glb
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47
assets/water-bomb.glb.import
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assets/water-bomb.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://ba2mut58elwrh"
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path="res://.godot/imported/water-bomb.glb-e8fb14ce8e64d9818172ffab6efe431a.scn"
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[deps]
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source_file="res://assets/water-bomb.glb"
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dest_files=["res://.godot/imported/water-bomb.glb-e8fb14ce8e64d9818172ffab6efe431a.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=0.2
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Sphere": {
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"use_external/enabled": true,
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"use_external/path": "res://assets/water_bomb_sphere_mat.tres"
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},
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"Top": {
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"use_external/enabled": true,
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"use_external/path": "res://assets/water_bomb_top_mat.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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16
assets/water_bomb_sphere_mat.tres
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assets/water_bomb_sphere_mat.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://ruycqsmlhsiw"]
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[ext_resource type="Shader" path="res://scenes/interactivity_outline.gdshader" id="1_nmq18"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gi5rt"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_nmq18")
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shader_parameter/color = Color(1, 1, 1, 0)
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shader_parameter/size = 1.24
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[resource]
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next_pass = SubResource("ShaderMaterial_gi5rt")
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albedo_color = Color(0.0936238, 0.825356, 1, 1)
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metallic = 0.8
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roughness = 0.4
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16
assets/water_bomb_top_mat.tres
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16
assets/water_bomb_top_mat.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cm6b807gcxn4w"]
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[ext_resource type="Shader" path="res://scenes/interactivity_outline.gdshader" id="1_wfrf5"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_phi16"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_wfrf5")
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shader_parameter/color = Color(1, 1, 1, 0)
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shader_parameter/size = 1.24
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[resource]
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next_pass = SubResource("ShaderMaterial_phi16")
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albedo_color = Color(0.207843, 0.211765, 0.8, 1)
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metallic = 0.2
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roughness = 0.5
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