grow sprouts !
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@ -3,15 +3,15 @@
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path="res://.godot/imported/sprout.png-98a4ab515d3bfdbd6f6db7d14b52ead7.ctex"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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@ -2,8 +2,11 @@ extends Node3D
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@export var _need_water_drop: Sprite3D
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@export var _production_timer: Timer
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@export var _sprite: Sprite3D
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var needs_water := true
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var stage: int = 1
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var final_stage: int = 3
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func _ready() -> void:
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@ -17,16 +20,26 @@ func _on_production_timer_timeout() -> void:
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@rpc("authority", "call_local", "reliable")
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func _reflect_combo() -> void:
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GameState.fetch().player_data[multiplayer.get_unique_id()].chain_water_combo(1)
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func _reflect_texture(p_stage: int) -> void:
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_sprite.texture = load("res://assets/sprout%s.png" % p_stage)
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@rpc("authority", "call_local", "reliable")
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func _water_shared(sender_id: int) -> void:
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if stage >= final_stage:
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return
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stage += 1
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_sprite.texture = load("res://assets/sprout%s.png" % stage)
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if sender_id != 0:
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GameState.fetch().player_data[sender_id].chain_water_combo(1)
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@rpc("any_peer", "call_local", "reliable")
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func water(sender_id: int) -> void:
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if needs_water:
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needs_water = false
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_water_shared.rpc(sender_id)
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_need_water_drop.hide()
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if sender_id != 0:
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_reflect_combo.rpc_id(sender_id)
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_production_timer.start()
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if stage != final_stage:
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needs_water = false
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_production_timer.start()
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@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://bysgtksvovyur"]
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[ext_resource type="Script" path="res://src/ingame/sprout.gd" id="1_snma1"]
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[ext_resource type="Texture2D" uid="uid://d35y5ckne72qe" path="res://assets/sprout.png" id="2_ipgad"]
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[ext_resource type="Texture2D" uid="uid://d35y5ckne72qe" path="res://assets/sprout1.png" id="2_ipgad"]
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[ext_resource type="Texture2D" uid="uid://cwbl0r1e26eja" path="res://assets/drop.png" id="3_kghdv"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rs2qp"]
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@ -16,16 +16,18 @@ properties/1/replication_mode = 2
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radius = 0.3
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height = 0.8
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[node name="Sprout" type="Node3D" node_paths=PackedStringArray("_need_water_drop", "_production_timer")]
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[node name="Sprout" type="Node3D" node_paths=PackedStringArray("_need_water_drop", "_production_timer", "_sprite")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00401986, -0.00383317, 0.00119042)
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script = ExtResource("1_snma1")
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_need_water_drop = NodePath("NeedWaterDrop")
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_production_timer = NodePath("ProductionTimer")
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_sprite = NodePath("Sprite3D")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_rs2qp")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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pixel_size = 0.02
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billboard = 2
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shaded = true
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@ -49,6 +51,7 @@ monitoring = false
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shape = SubResource("CapsuleShape3D_cwbye")
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[node name="ProductionTimer" type="Timer" parent="."]
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wait_time = 5.0
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one_shot = true
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[connection signal="timeout" from="ProductionTimer" to="." method="_on_production_timer_timeout"]
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