item selection

This commit is contained in:
veclavtalica
2025-02-12 03:25:34 +03:00
parent 6cda733224
commit afe7f632e8
6 changed files with 89 additions and 8 deletions

View File

@ -0,0 +1,14 @@
shader_type spatial;
render_mode blend_mix, cull_front, unshaded;
uniform vec4 color : source_color = vec4(1,0,0,1);
uniform float size : hint_range(1.0, 1.5, 0.01) = 1.05;
void vertex() {
VERTEX *= size;
}
void fragment() {
ALBEDO = color.rgb;
ALPHA = color.a;
}

View File

@ -1,6 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://s2a1pry5fw8f"]
[gd_scene load_steps=4 format=3 uid="uid://s2a1pry5fw8f"]
[ext_resource type="Shader" path="res://scenes/interactivity_outline.gdshader" id="1_m18kw"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gi5rt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_m18kw")
shader_parameter/color = Color(1, 1, 1, 0)
shader_parameter/size = 1.24
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ptaep"]
resource_local_to_scene = true
next_pass = SubResource("ShaderMaterial_gi5rt")
albedo_color = Color(0.0936238, 0.825356, 1, 1)
metallic = 0.8
roughness = 0.4