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14
scenes/interactivity_outline.gdshader
Normal file
14
scenes/interactivity_outline.gdshader
Normal file
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shader_type spatial;
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render_mode blend_mix, cull_front, unshaded;
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uniform vec4 color : source_color = vec4(1,0,0,1);
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uniform float size : hint_range(1.0, 1.5, 0.01) = 1.05;
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void vertex() {
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VERTEX *= size;
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}
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void fragment() {
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ALBEDO = color.rgb;
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ALPHA = color.a;
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}
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@ -1,6 +1,17 @@
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[gd_scene load_steps=2 format=3 uid="uid://s2a1pry5fw8f"]
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[gd_scene load_steps=4 format=3 uid="uid://s2a1pry5fw8f"]
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[ext_resource type="Shader" path="res://scenes/interactivity_outline.gdshader" id="1_m18kw"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gi5rt"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_m18kw")
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shader_parameter/color = Color(1, 1, 1, 0)
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shader_parameter/size = 1.24
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ptaep"]
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resource_local_to_scene = true
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next_pass = SubResource("ShaderMaterial_gi5rt")
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albedo_color = Color(0.0936238, 0.825356, 1, 1)
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metallic = 0.8
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roughness = 0.4
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