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14
scenes/interactivity_outline.gdshader
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14
scenes/interactivity_outline.gdshader
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shader_type spatial;
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render_mode blend_mix, cull_front, unshaded;
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uniform vec4 color : source_color = vec4(1,0,0,1);
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uniform float size : hint_range(1.0, 1.5, 0.01) = 1.05;
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void vertex() {
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VERTEX *= size;
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}
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void fragment() {
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ALBEDO = color.rgb;
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ALPHA = color.a;
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}
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