use inventory_item more, have it for viewmodel specification
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13
data/coin_flower.tres
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13
data/coin_flower.tres
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@ -0,0 +1,13 @@
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[gd_resource type="Resource" script_class="InventoryItem" load_steps=3 format=3 uid="uid://nrpcuqveh7io"]
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[ext_resource type="Texture2D" uid="uid://cb6qv3c0iojfl" path="res://icon.svg" id="1_u477x"]
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[ext_resource type="Script" path="res://src/lib/inventory_item.gd" id="3_fe16f"]
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[resource]
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script = ExtResource("3_fe16f")
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icon = ExtResource("1_u477x")
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name = "Coin Flower"
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id = &"coin_flower"
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stackable = false
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stack_limit = 8
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count = 0
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@ -8,3 +8,4 @@ script = ExtResource("2_inc63")
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icon = ExtResource("1_2wt7x")
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name = "Meat"
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id = &"meat"
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count = 0
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13
data/water_bomb.tres
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13
data/water_bomb.tres
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[gd_resource type="Resource" script_class="InventoryItem" load_steps=4 format=3 uid="uid://cmeif37pci2ek"]
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[ext_resource type="Texture2D" uid="uid://cb6qv3c0iojfl" path="res://icon.svg" id="1_g8c3q"]
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[ext_resource type="PackedScene" uid="uid://ba2mut58elwrh" path="res://assets/water-bomb.glb" id="2_5cxkh"]
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[ext_resource type="Script" path="res://src/lib/inventory_item.gd" id="2_pe2p8"]
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[resource]
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script = ExtResource("2_pe2p8")
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icon = ExtResource("1_g8c3q")
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model = ExtResource("2_5cxkh")
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name = "Water Bomb"
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id = &"water_bomb"
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count = 0
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