[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://ruycqsmlhsiw"] [ext_resource type="Shader" path="res://assets/shaders/interactivity_outline.gdshader" id="1_nmq18"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_gi5rt"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_nmq18") shader_parameter/color = Color(1, 1, 1, 0) shader_parameter/size = 1.24 [resource] next_pass = SubResource("ShaderMaterial_gi5rt") albedo_color = Color(0.0936238, 0.825356, 1, 1) metallic = 0.8 roughness = 0.4