extends Node3D func reflect_bundle(p_bundle: Dictionary) -> void: var item = GameState.fetch().INVENTORY_ITEM_DB[p_bundle["item_id"]] $Sprite3D.texture = item.icon if item.stackable: $CountLabel.text = str(p_bundle["count"]) + "/" + str(item.stack_limit) else: $CountLabel.text = str(p_bundle["count"])