[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cm6b807gcxn4w"] [ext_resource type="Shader" path="res://assets/shaders/interactivity_outline.gdshader" id="1_wfrf5"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_phi16"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_wfrf5") shader_parameter/color = Color(1, 1, 1, 0) shader_parameter/size = 1.24 [resource] next_pass = SubResource("ShaderMaterial_phi16") albedo_color = Color(0.207843, 0.211765, 0.8, 1) metallic = 0.2 roughness = 0.5