soil/assets/water_bomb_top_mat.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cm6b807gcxn4w"]
[ext_resource type="Shader" path="res://assets/shaders/interactivity_outline.gdshader" id="1_wfrf5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_phi16"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_wfrf5")
shader_parameter/color = Color(1, 1, 1, 0)
shader_parameter/size = 1.24
[resource]
next_pass = SubResource("ShaderMaterial_phi16")
albedo_color = Color(0.207843, 0.211765, 0.8, 1)
metallic = 0.2
roughness = 0.5