#ifndef INGAME_H
#define INGAME_H


#include "townengine/game_api.h"

#include "../state.h"
#include "scene.h"
#include "../player.h"
#include "../world.h"


struct scene_ingame {
    struct scene base;

    struct world *world;
    struct player *player;

    t_camera cam;

    /* TODO: put this in a better place */
    float yaw;
    float pitch;
    float roll;
};


struct scene *ingame_scene(struct state *state);


#endif
