#ifndef TITLE_H
#define TITLE_H


#include "townengine/game_api.h"
#include "../state.h"
#include "scene.h"
#include "../player.h"
#include "../world.h"


struct scene_title {
    struct scene base;

    struct world *world;
    struct player *player;
};


struct scene *title_scene(struct state *state);


#endif
