townengine/apps/demos/platformer/scenes/title.h

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#ifndef TITLE_H
#define TITLE_H
#include "../state.h"
#include "scene.h"
#include "../player.h"
#include "../world.h"
typedef struct SceneTitle {
Scene base;
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World *world;
Player *player;
} SceneTitle;
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Scene *title_scene(State *state);
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#endif