townengine/apps/testgame/scenes/title.c

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#include "title.h"
#include "ingame.h"
#include "../world.h"
#include "../player.h"
#include "townengine/game_api.h"
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static void title_tick(struct state *state) {
struct scene_title *scn = (struct scene_title *)state->scene;
(void)scn;
if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) {
switch_to(state, ingame_scene);
}
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m_sprite("/assets/title.png", ((t_frect) {
(RENDER_BASE_WIDTH / 2) - (320 / 2), 64, 320, 128 }));
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}
static void title_end(struct state *state) {
struct scene_title *scn = (struct scene_title *)state->scene;
player_destroy(scn->player);
world_destroy(scn->world);
free(state->scene);
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}
struct scene *title_scene(struct state *state) {
(void)state;
struct scene_title *new_scene = ccalloc(1, sizeof *new_scene);
new_scene->base.tick = title_tick;
new_scene->base.end = title_end;
new_scene->world = world_create();
new_scene->player = player_create(new_scene->world);
return (struct scene *)new_scene;
}