townengine/src/game/state.h

17 lines
188 B
C
Raw Normal View History

2024-07-08 00:44:20 +00:00
#ifndef STATE_H
#define STATE_H
#include "../game_api.h"
struct state {
t_ctx *ctx;
struct scene *scene;
struct scene *next_scene;
bool is_scene_switching;
};
#endif