17 lines
188 B
C
17 lines
188 B
C
|
#ifndef STATE_H
|
||
|
#define STATE_H
|
||
|
|
||
|
|
||
|
#include "../game_api.h"
|
||
|
|
||
|
|
||
|
struct state {
|
||
|
t_ctx *ctx;
|
||
|
struct scene *scene;
|
||
|
struct scene *next_scene;
|
||
|
bool is_scene_switching;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|