2024-07-08 00:44:20 +00:00
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#include "textures.h"
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#include "config.h"
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#include "util.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <physfs.h>
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#include <physfsrwops.h>
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#include <stb_ds.h>
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#include <stb_rect_pack.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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2024-07-10 16:15:28 +00:00
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static SDL_Surface *image_to_surface(const char *path) {
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2024-07-08 00:44:20 +00:00
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SDL_RWops *handle = PHYSFSRWOPS_openRead(path);
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if (handle == NULL)
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goto fail;
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SDL_Surface *result = IMG_Load_RW(handle, true);
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if (result == NULL)
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goto fail;
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SDL_SetSurfaceBlendMode(result, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceRLE(result, true);
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return result;
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fail:
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CRY(path, "Failed to load image. Aborting...");
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die_abruptly();
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}
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/* adds a new, blank atlas surface to the cache */
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static void add_new_atlas(struct texture_cache *cache) {
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SDL_PixelFormat *native_format =
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SDL_AllocFormat(SDL_GetWindowPixelFormat(cache->window));
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/* the window format won't have an alpha channel, so we figure this out */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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uint32_t a_mask = 0x000000FF;
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#else
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uint32_t a_mask = 0xFF000000;
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#endif
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SDL_Surface *new_atlas = SDL_CreateRGBSurface(0,
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TEXTURE_ATLAS_SIZE,
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TEXTURE_ATLAS_SIZE,
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TEXTURE_ATLAS_BIT_DEPTH,
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native_format->Rmask,
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native_format->Gmask,
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native_format->Bmask,
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a_mask);
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SDL_FreeFormat(native_format);
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SDL_SetSurfaceRLE(new_atlas, true);
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arrput(cache->atlas_surfaces, new_atlas);
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SDL_Texture *new_atlas_texture =
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SDL_CreateTextureFromSurface(cache->renderer, new_atlas);
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arrput(cache->atlas_textures, new_atlas_texture);
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}
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static void recreate_current_atlas_texture(struct texture_cache *cache) {
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/* TODO: figure out if SDL_UpdateTexture alone is faster than blitting */
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SDL_Surface *atlas_surface = cache->atlas_surfaces[cache->atlas_index];
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/* clear */
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SDL_FillRect(atlas_surface, NULL, 0);
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/* blit the texture surfaces onto the atlas */
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for (size_t i = 0; i < shlenu(cache->hash); ++i) {
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if (cache->hash[i].value.atlas_index != cache->atlas_index)
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continue;
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SDL_BlitSurface(cache->hash[i].value.data,
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NULL,
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atlas_surface,
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&cache->hash[i].value.srcrect);
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}
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/* texturize it! */
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SDL_LockSurface(atlas_surface);
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SDL_UpdateTexture(cache->atlas_textures[cache->atlas_index],
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NULL,
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atlas_surface->pixels,
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atlas_surface->pitch);
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SDL_UnlockSurface(atlas_surface);
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}
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/* uses the textures currently in the cache to create an array of stbrp_rects */
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static stbrp_rect *create_rects_from_cache(struct texture_cache *cache) {
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stbrp_rect *rects = NULL;
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for (size_t i = 0; i < shlenu(cache->hash); ++i) {
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SDL_Surface *surface_data = cache->hash[i].value.data;
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stbrp_rect new_rect = {
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.w = surface_data->w,
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.h = surface_data->h,
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};
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arrput(rects, new_rect);
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}
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return rects;
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}
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/* returns an array which contains a _copy_ of every unpacked rect in rects. */
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/* each of these copies will have their original index in rects saved in */
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/* their `id` field, which is an int. */
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static stbrp_rect *filter_unpacked_rects(stbrp_rect *rects) {
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stbrp_rect *unpacked_rects = NULL;
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for (size_t i = 0; i < arrlenu(rects); ++i) {
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/* already packed */
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if (rects[i].was_packed)
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continue;
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arrput(unpacked_rects, rects[i]);
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/* stb_rect_pack mercifully gives you a free userdata int */
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/* the index is saved there so the original array can be updated later */
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unpacked_rects[arrlenu(unpacked_rects)-1].id = (int)i;
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}
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return unpacked_rects;
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}
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/* updates the original rects array with the data from packed_rects */
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/* returns true if all rects were packed successfully */
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static bool update_rects(struct texture_cache *cache, stbrp_rect *rects, stbrp_rect *packed_rects) {
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/* !!! do not grow either of the arrays !!! */
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/* the reallocation will try to reassign the array pointer, to no effect. */
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/* see stb_ds.h */
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bool packed_all = true;
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for (size_t i = 0; i < arrlenu(packed_rects); ++i) {
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/* we can check if any rects failed to be packed right here */
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/* it's not ideal, but it avoids another iteration */
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if (!packed_rects[i].was_packed) {
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packed_all = false;
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continue;
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}
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rects[packed_rects[i].id] = packed_rects[i];
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/* while the order of the elements in the hash map is unknown to us, */
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/* their equivalents in `rects` are in that same (unknown) order, which means */
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/* we can use the index we had saved to find the original texture struct */
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cache->hash[packed_rects[i].id].value.atlas_index = cache->atlas_index;
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}
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return packed_all;
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}
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/* updates the atlas location of every rect in the cache */
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static void update_texture_rects_in_atlas(struct texture_cache *cache, stbrp_rect *rects) {
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for (size_t i = 0; i < arrlenu(rects); ++i) {
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cache->hash[i].value.srcrect = (SDL_Rect) {
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.x = rects[i].x,
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.y = rects[i].y,
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.w = rects[i].w,
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.h = rects[i].h,
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};
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}
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}
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void textures_cache_init(struct texture_cache *cache, SDL_Window *window) {
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cache->window = window;
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cache->renderer = SDL_GetRenderer(window);
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sh_new_arena(cache->hash);
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sh_new_arena(cache->loner_hash);
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cache->node_buffer = cmalloc(sizeof *cache->node_buffer * TEXTURE_ATLAS_SIZE);
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add_new_atlas(cache);
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recreate_current_atlas_texture(cache);
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}
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void textures_cache_deinit(struct texture_cache *cache) {
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/* free atlas textures */
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for (size_t i = 0; i < arrlenu(cache->atlas_textures); ++i) {
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SDL_DestroyTexture(cache->atlas_textures[i]);
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}
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arrfree(cache->atlas_textures);
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/* free atlas surfaces */
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for (size_t i = 0; i < arrlenu(cache->atlas_surfaces); ++i) {
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SDL_FreeSurface(cache->atlas_surfaces[i]);
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}
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arrfree(cache->atlas_surfaces);
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/* free cache hashes */
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for (size_t i = 0; i < shlenu(cache->hash); ++i) {
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SDL_FreeSurface(cache->hash[i].value.data);
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}
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shfree(cache->hash);
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for (size_t i = 0; i < shlenu(cache->loner_hash); ++i) {
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SDL_FreeSurface(cache->loner_hash[i].value.data);
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}
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shfree(cache->loner_hash);
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free(cache->node_buffer);
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}
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void textures_dump_atlases(struct texture_cache *cache) {
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PHYSFS_mkdir("/dump");
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const char string_template[] = "/dump/atlas%zd.png";
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char buf[2048]; /* larger than will ever be necessary */
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size_t i = 0;
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for (; i < arrlenu(cache->atlas_surfaces); ++i) {
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snprintf(buf, sizeof buf, string_template, i);
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SDL_RWops *handle = PHYSFSRWOPS_openWrite(buf);
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if (handle == NULL) {
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CRY("Texture atlas dump failed.", "File could not be opened");
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return;
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}
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IMG_SavePNG_RW(cache->atlas_surfaces[i], handle, true);
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log_info("Dumped atlas %s", buf);
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}
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size_t num_loners = shlenu(cache->loner_hash);
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log_info("%zd atlases dumped. %zd loners left undumped.", i, num_loners);
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}
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2024-07-10 16:15:28 +00:00
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void textures_load(struct texture_cache *cache, const char *path) {
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2024-07-08 00:44:20 +00:00
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/* no need to do anything if it was loaded already */
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if (shgeti(cache->hash, path) >= 0 || shgeti(cache->loner_hash, path) >= 0)
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return;
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SDL_Surface *surface = image_to_surface(path);
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struct texture new_texture;
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new_texture.data = surface;
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/* it's a "loner texture," it doesn't fit in an atlas so it's not in one */
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if (surface->w > TEXTURE_ATLAS_SIZE || surface->h > TEXTURE_ATLAS_SIZE) {
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new_texture.loner_data = SDL_CreateTextureFromSurface(cache->renderer, surface);
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new_texture.atlas_index = -1;
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shput(cache->loner_hash, path, new_texture);
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} else {
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new_texture.atlas_index = cache->atlas_index;
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shput(cache->hash, path, new_texture);
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cache->is_dirty = true;
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}
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}
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void textures_update_current_atlas(struct texture_cache *cache) {
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/* this function makes a lot more sense if you read stb_rect_pack.h */
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stbrp_context pack_ctx; /* target info */
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stbrp_init_target(&pack_ctx,
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TEXTURE_ATLAS_SIZE,
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TEXTURE_ATLAS_SIZE,
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cache->node_buffer,
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TEXTURE_ATLAS_SIZE);
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stbrp_rect *rects = create_rects_from_cache(cache);
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/* we have to keep packing, and creating atlases if necessary, */
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/* until all rects have been packed. */
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/* ideally, this will not iterate more than once. */
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bool textures_remaining = true;
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while (textures_remaining) {
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stbrp_rect *rects_to_pack = filter_unpacked_rects(rects);
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stbrp_pack_rects(&pack_ctx, rects_to_pack, (int)arrlen(rects_to_pack));
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textures_remaining = !update_rects(cache, rects, rects_to_pack);
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arrfree(rects_to_pack); /* got what we needed */
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/* some textures couldn't be packed */
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if (textures_remaining) {
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update_texture_rects_in_atlas(cache, rects);
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recreate_current_atlas_texture(cache);
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/* need a new atlas for next time */
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add_new_atlas(cache);
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++cache->atlas_index;
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}
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};
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update_texture_rects_in_atlas(cache, rects);
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recreate_current_atlas_texture(cache);
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cache->is_dirty = false;
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arrfree(rects);
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}
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2024-07-10 16:15:28 +00:00
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SDL_Rect textures_get_srcrect(struct texture_cache *cache, const char *path) {
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2024-07-08 00:44:20 +00:00
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struct texture_cache_item *texture = shgetp_null(cache->hash, path);
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if (texture == NULL) {
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CRY("Texture lookup failed.",
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"Tried to get texture that isn't loaded.");
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return (SDL_Rect){ 0, 0, 0, 0 };
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}
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2024-07-10 16:15:28 +00:00
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2024-07-08 00:44:20 +00:00
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return texture->value.srcrect;
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}
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2024-07-10 16:15:28 +00:00
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int textures_get_atlas_index(struct texture_cache *cache, const char *path) {
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2024-07-08 00:44:20 +00:00
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struct texture_cache_item *texture = shgetp_null(cache->hash, path);
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/* it might be a loner texture */
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if (texture == NULL) {
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texture = shgetp_null(cache->loner_hash, path);
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/* never mind it's just not there at all */
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if (texture == NULL) {
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CRY("Texture atlas index lookup failed.",
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"Tried to get atlas index of texture that isn't loaded.");
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return INT_MIN;
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}
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}
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return texture->value.atlas_index;
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}
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SDL_Texture *textures_get_atlas(struct texture_cache *cache, int index) {
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/* out of bounds */
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if (arrlen(cache->atlas_textures) < index + 1 || index < 0)
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return NULL;
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return cache->atlas_textures[index];
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}
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2024-07-10 16:15:28 +00:00
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SDL_Texture *textures_get_loner(struct texture_cache *cache, const char *path) {
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2024-07-08 00:44:20 +00:00
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struct texture_cache_item *texture = shgetp_null(cache->loner_hash, path);
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if (texture == NULL) {
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CRY("Loner texture lookup failed.",
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"Tried to get texture that isn't loaded.");
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return NULL;
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}
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return texture->value.loner_data;
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}
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size_t textures_get_num_atlases(struct texture_cache *cache) {
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return cache->atlas_index + 1;
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|
|
|
}
|