townengine/src/twn_filewatch.c

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#include "twn_filewatch_c.h"
#include "twn_util.h"
#include "twn_engine_context_c.h"
#include <x-watcher.h>
#include <stb_ds.h>
#include <SDL2/SDL.h>
struct FilewatchPathToCallback {
char *path;
FileatchCallback callback;
float tick_last_reported;
enum FilewatchAction action_pending : 3;
bool action_processed : 1;
};
static struct FilewatchPathToCallback *filewatch_directories;
static struct FilewatchPathToCallback *filewatch_files;
/* note: it gets rebuilt on every addition, as api is such */
/* TODO: test whether it's possible to miss on update while watcher is being rebuilt */
/* we might have to enumerate things, just to make sure */
static x_watcher *filewatcher;
static SDL_mutex *filewatcher_lock;
/* TODO: check whether path and p->path match? */
static void filewatch_dispatch(XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data
) {
(void)additional_data; (void)path;
enum FilewatchAction action;
switch (event) {
case XWATCHER_FILE_CREATED:
action = FILEWATCH_ACTION_FILE_CREATED;
break;
case XWATCHER_FILE_REMOVED:
action = FILEWATCH_ACTION_FILE_DELETED;
break;
case XWATCHER_FILE_MODIFIED:
action = FILEWATCH_ACTION_FILE_MODIFIED;
break;
case XWATCHER_FILE_NONE:
case XWATCHER_FILE_OPENED:
case XWATCHER_FILE_RENAMED:
case XWATCHER_FILE_UNSPECIFIED:
case XWATCHER_FILE_ATTRIBUTES_CHANGED:
default:
return;
}
SDL_LockMutex(filewatcher_lock);
struct FilewatchPathToCallback *p;
if (context < 0)
p = &filewatch_files[-context - 1];
else
p = &filewatch_directories[context];
p->tick_last_reported = ctx.game.frame_number;
p->action_processed = false;
p->action_pending = action;
SDL_UnlockMutex(filewatcher_lock);
}
static bool filewatcher_rebuild(void) {
if (filewatcher)
xWatcher_destroy(filewatcher);
filewatcher = xWatcher_create();
if (!filewatcher) {
log_warn("Error creating xWatcher instance, no file watching is done");
return false;
}
int const filewatch_directories_len = arrlen(filewatch_directories);
for (int i = 0; i < filewatch_directories_len; ++i) {
xWatcher_reference ref = {
.path = filewatch_directories[i].path,
.callback_func = filewatch_dispatch,
.context = i,
};
if (!xWatcher_appendDir(filewatcher, &ref))
log_warn("Error watching dir contents: %s", filewatch_directories[i].path);
}
int const filewatch_files_len = arrlen(filewatch_files);
for (int i = 0; i < filewatch_files_len; ++i) {
xWatcher_reference ref = {
.path = filewatch_files[i].path,
.callback_func = filewatch_dispatch,
.context = -(i + 1), /* in negative range to allow inrefence */
};
if (!xWatcher_appendDir(filewatcher, &ref))
log_warn("Error watching file: %s", filewatch_files[i].path);
}
if (!xWatcher_start(filewatcher)) {
log_warn("Error creating xWatcher instance, no file watching is done");
xWatcher_destroy(filewatcher);
filewatcher = NULL;
return false;
}
return true;
}
bool filewatch_add_directory(char *dir, FileatchCallback callback) {
SDL_assert(dir && callback);
struct FilewatchPathToCallback const w = {
.callback = callback,
.path = SDL_strdup(dir),
.action_processed = true,
.tick_last_reported = ctx.game.frame_number,
};
arrpush(filewatch_directories, w);
return filewatcher_rebuild();
}
bool filewatch_add_file(char *filepath, FileatchCallback callback) {
SDL_assert(filepath && callback);
struct FilewatchPathToCallback const f = {
.callback = callback,
.path = SDL_strdup(filepath),
.action_processed = true,
.tick_last_reported = ctx.game.frame_number,
};
arrpush(filewatch_files, f);
return filewatcher_rebuild();
}
void filewatch_poll(void) {
SDL_LockMutex(filewatcher_lock);
int const filewatch_directories_len = arrlen(filewatch_directories);
for (int i = 0; i < filewatch_directories_len; ++i) {
if (!filewatch_directories[i].action_processed
&& (ctx.game.frame_number - filewatch_directories[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
SDL_assert(filewatch_directories[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
filewatch_directories[i].callback(filewatch_directories[i].path, filewatch_directories[i].action_pending);
filewatch_directories[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
filewatch_directories[i].action_processed = true;
}
}
int const filewatch_files_len = arrlen(filewatch_files);
for (int i = 0; i < filewatch_files_len; ++i) {
if (!filewatch_files[i].action_processed
&& (ctx.game.frame_number - filewatch_files[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
SDL_assert(filewatch_files[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
filewatch_files[i].callback(filewatch_files[i].path, filewatch_files[i].action_pending);
filewatch_files[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
filewatch_files[i].action_processed = true;
}
}
SDL_UnlockMutex(filewatcher_lock);
}