townengine/src/rendering/twn_gpu_texture.h

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#ifndef TWN_GPU_TEXTURE_H
#define TWN_GPU_TEXTURE_H
#ifdef EMSCRIPTEN
#include <GLES2/gl2.h>
#else
#include <glad/glad.h>
#endif
#include <stdbool.h>
typedef GLuint gpu_texture;
enum texture_filter {
TEXTURE_FILTER_NEAREAST,
TEXTURE_FILTER_LINEAR,
};
gpu_texture create_gpu_texture(enum texture_filter filter, bool generate_mipmaps);
void delete_gpu_texture(gpu_texture texture);
void specify_gpu_texture(gpu_texture texture, void *pixels, int channels, int width, int height);
void bind_gpu_texture(gpu_texture texture);
#endif