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#ifndef TEXTURES_H
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#define TEXTURES_H
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#include "private/textures.h"
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#include "util.h"
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#include <SDL2/SDL.h>
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#include <glad/glad.h>
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/* type safe structure for persistent texture handles */
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typedef struct { int id; } t_texture_key;
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/* tests whether given key structure corresponds to any texture */
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#define m_texture_key_is_valid(p_key) ((p_key).id != 0)
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/* tests whether given key corresponds to atlas texture or a loner */
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#define m_texture_is_atlas(p_key) ((p_key).id > 0)
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void textures_cache_init(struct texture_cache *cache, SDL_Window *window);
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void textures_cache_deinit(struct texture_cache *cache);
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/* for debugging */
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void textures_dump_atlases(struct texture_cache *cache);
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/* loads an image if it isn't in the cache, otherwise a no-op. */
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/* can be called from anywhere at any time after init, useful if you want to */
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/* preload textures you know will definitely be used */
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// void textures_load(struct texture_cache *cache, const char *path);
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/* repacks the current texture atlas based on the texture cache if needed */
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/* any previously returned srcrect results are invalidated after that */
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/* call it every time before rendering */
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void textures_update_atlas(struct texture_cache *cache);
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/* returns a persistent handle to some texture in cache, loading it if needed */
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/* check the result with m_texture_key_is_valid() */
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t_texture_key textures_get_key(struct texture_cache *cache, const char *path);
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/* returns a rect in a texture cache of the given key */
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t_rect textures_get_srcrect(const struct texture_cache *cache, t_texture_key key);
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/* returns a rect of dimensions of the whole texture (whole atlas) */
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t_rect textures_get_dims(const struct texture_cache *cache, t_texture_key key);
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/* binds atlas texture in opengl state */
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void textures_bind(const struct texture_cache *cache, t_texture_key key, GLenum target);
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/* returns the number of atlases in the cache */
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size_t textures_get_num_atlases(const struct texture_cache *cache);
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#endif
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