townengine/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.21)
project(emerald LANGUAGES C)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# dependencies
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
set(PHYSFS_BUILD_SHARED FALSE)
set(PHYSFS_DISABLE_INSTALL TRUE)
set(PHYSFS_TARGETNAME_UNINSTALL "physfs_uninstall")
add_subdirectory(third-party/physfs)
set(SOURCE_FILES
third-party/physfs/extras/physfsrwops.c
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third-party/stb/stb_vorbis.c
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src/config.h
src/context.h
src/context.c
src/main.c
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src/audio.c
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src/util.c src/util.h
src/rendering.c src/rendering.h
src/textures.c src/textures.h
src/input.c src/input.h
src/text.c src/text.h
src/game_api.h
src/game/game.c src/game/game.h
src/game/state.h
src/game/player.c src/game/player.h
src/game/world.c src/game/world.h
src/game/scenes/scene.c src/game/scenes/scene.h
src/game/scenes/title.c src/game/scenes/title.h
src/game/scenes/ingame.c src/game/scenes/ingame.h
)
# target
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCE_FILES})
set_target_properties(${PROJECT_NAME} PROPERTIES
C_STANDARD 11
C_STANDARD_REQUIRED ON
C_EXTENSIONS OFF)
# distribution definitions
set(ORGANIZATION_NAME "wanp" CACHE STRING
"App developer/publisher's identifier")
set(APP_NAME "baron" CACHE STRING
"App identifier")
set(PACKAGE_EXTENSION "btw" CACHE STRING
"File extension used to look for data archives")
# build options
# LTO will be used on release builds
if(MSVC)
# close enough i say
target_compile_options(${PROJECT_NAME} PRIVATE
/W4
$<$<CONFIG:Release>:/GL>)
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:/LTCG>)
else()
set(WARNING_FLAGS
-Wall
-Wextra
-pedantic-errors
-Wshadow
-Wdouble-promotion
-Wconversion -Wno-sign-conversion
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-Werror=vla)
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set(BUILD_FLAGS
# these SHOULDN'T break anything...
-fno-math-errno
-ffp-contract=fast
-fno-signed-zeros
-fno-trapping-math
-freciprocal-math)
set(BUILD_FLAGS_RELEASE
-flto)
set(BUILD_FLAGS_DEBUG
-g3
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-gdwarf
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-fsanitize-trap=undefined)
target_compile_options(${PROJECT_NAME} PRIVATE
${WARNING_FLAGS}
${BUILD_FLAGS}
$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>)
target_link_options(${PROJECT_NAME} PRIVATE
${BUILD_FLAGS}
$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE
ORGANIZATION_NAME="${ORGANIZATION_NAME}"
APP_NAME="${APP_NAME}"
PACKAGE_EXTENSION="${PACKAGE_EXTENSION}")
target_include_directories(${PROJECT_NAME}
PRIVATE
third-party/physfs/src
third-party/physfs/extras
)
# header-only libraries should be marked as "system includes"
# to suppress compiler warnings in their code (it's not my problem after all)
target_include_directories(${PROJECT_NAME}
SYSTEM
PRIVATE
third-party/stb
)
# system libraries
find_library(MATH_LIBRARY m)
if(MATH_LIBRARY)
target_link_libraries(${PROJECT_NAME} PUBLIC ${MATH_LIBRARY})
endif()
# third-party libraries
target_link_libraries(${PROJECT_NAME} PUBLIC
SDL2::SDL2
SDL2::SDL2main
SDL2_image::SDL2_image
SDL2_ttf::SDL2_ttf
physfs-static
)
# copy dlls for baby windows
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${PROJECT_NAME}>
$<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
# zip up assets
# currently, you must run cmake from the project root dir for this to work correctly
#file(ARCHIVE_CREATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/data.${PACKAGE_EXTENSION}
# PATHS ${PROJECT_SOURCE_DIR}/assets
# FORMAT zip
#)