townengine/src/private/rendering.h

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#ifndef PRIVATE_RENDERING_H
#define PRIVATE_RENDERING_H
#include "../rendering.h"
#include "../textures.h"
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#include "../util.h"
#include <SDL2/SDL.h>
#include <glad/glad.h>
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#include <stdbool.h>
struct sprite_primitive {
t_frect rect;
t_color color;
float rotation;
t_texture_key texture_key;
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bool flip_x;
bool flip_y;
};
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struct rect_primitive {
t_frect rect;
t_color color;
};
struct circle_primitive {
float radius;
t_color color;
t_fvec2 position;
};
enum primitive_2d_type {
PRIMITIVE_2D_SPRITE,
PRIMITIVE_2D_RECT,
PRIMITIVE_2D_CIRCLE,
};
struct primitive_2d {
enum primitive_2d_type type;
union {
struct sprite_primitive sprite;
struct rect_primitive rect;
struct circle_primitive circle;
};
};
/* union for in-place recalculation of texture coordinates */
union uncolored_space_triangle {
/* pending for sending, uvs are not final as texture atlases could update */
struct uncolored_space_triangle_primitive {
t_fvec3 v0;
t_fvec2 uv0; /* in pixels */
t_fvec3 v1;
t_fvec2 uv1; /* in pixels */
t_fvec3 v2;
t_fvec2 uv2; /* in pixels */
} primitive;
/* structure that is passed in opengl vertex array */
struct uncolored_space_triangle_payload {
t_fvec3 v0;
t_fvec2 uv0;
t_fvec3 v1;
t_fvec2 uv1;
t_fvec3 v2;
t_fvec2 uv2;
} payload;
};
/* batch of primitives with overlapping properties */
struct mesh_batch {
GLuint buffer; /* server side storage */
uint8_t *primitives;
};
struct mesh_batch_item {
t_texture_key key;
struct mesh_batch value;
};
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#endif