33 lines
775 B
C
33 lines
775 B
C
|
#include "ingame.h"
|
||
|
#include "title.h"
|
||
|
#include "scene.h"
|
||
|
|
||
|
|
||
|
static void ingame_tick(struct state *state) {
|
||
|
struct scene_ingame *scn = (struct scene_ingame *)state->scene;
|
||
|
|
||
|
world_drawdef(scn->world);
|
||
|
player_calc(scn->player);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void ingame_end(struct state *state) {
|
||
|
struct scene_ingame *scn = (struct scene_ingame *)state->scene;
|
||
|
player_destroy(scn->player);
|
||
|
world_destroy(scn->world);
|
||
|
}
|
||
|
|
||
|
|
||
|
struct scene *ingame_scene(struct state *state) {
|
||
|
(void)state;
|
||
|
|
||
|
struct scene_ingame *new_scene = ccalloc(1, sizeof *new_scene);
|
||
|
new_scene->base.tick = ingame_tick;
|
||
|
new_scene->base.end = ingame_end;
|
||
|
|
||
|
new_scene->world = world_create();
|
||
|
new_scene->player = player_create(new_scene->world);
|
||
|
|
||
|
return (struct scene *)new_scene;
|
||
|
}
|