townengine/apps/demos/crawl/data/scripts/render.lua

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2025-02-20 22:12:41 +00:00
function render_dungeon(dungeon)
for y = 1, dungeon.size.y do
for x = 1, dungeon.size.x do
if dungeon.grid[y][x].wall_texture ~= nil then
draw_quad {
texture = dungeon.grid[y][x].wall_texture,
v3 = { x = y * 2, y = 2, z = x * 2 },
v2 = { x = y * 2, y = 0, z = x * 2 },
v1 = { x = y * 2 + 2, y = 0, z = x * 2 },
v0 = { x = y * 2 + 2, y = 2, z = x * 2 },
texture_region = { w = 128, h = 128 },
}
draw_quad {
texture = dungeon.grid[y][x].wall_texture,
v3 = { x = y * 2 + 2, y = 2, z = x * 2 },
v2 = { x = y * 2 + 2, y = 0, z = x * 2 },
v1 = { x = y * 2 + 2, y = 0, z = x * 2 + 2 },
v0 = { x = y * 2 + 2, y = 2, z = x * 2 + 2 },
texture_region = { w = 128, h = 128 },
}
draw_quad {
texture = dungeon.grid[y][x].wall_texture,
v3 = { x = y * 2 + 2, y = 2, z = x * 2 + 2 },
v2 = { x = y * 2 + 2, y = 0, z = x * 2 + 2 },
v1 = { x = y * 2, y = 0, z = x * 2 + 2 },
v0 = { x = y * 2, y = 2, z = x * 2 + 2 },
texture_region = { w = 128, h = 128 },
}
draw_quad {
texture = dungeon.grid[y][x].wall_texture,
v3 = { x = y * 2, y = 2, z = x * 2 + 2 },
v2 = { x = y * 2, y = 0, z = x * 2 + 2 },
v1 = { x = y * 2, y = 0, z = x * 2 },
v0 = { x = y * 2, y = 2, z = x * 2 },
texture_region = { w = 128, h = 128 },
}
elseif dungeon.grid[y][x].tile_texture ~= nil then
draw_quad {
texture = dungeon.grid[y][x].tile_texture,
v0 = { x = y * 2 + 2, y = 0, z = x * 2 },
v1 = { x = y * 2, y = 0, z = x * 2 },
v2 = { x = y * 2, y = 0, z = x * 2 + 2 },
v3 = { x = y * 2 + 2, y = 0, z = x * 2 + 2},
texture_region = { w = 128, h = 128 },
}
draw_quad {
texture = dungeon.grid[y][x].tile_texture,
v3 = { x = y * 2 + 2, y = 2, z = x * 2 },
v2 = { x = y * 2, y = 2, z = x * 2 },
v1 = { x = y * 2, y = 2, z = x * 2 + 2 },
v0 = { x = y * 2 + 2, y = 2, z = x * 2 + 2},
texture_region = { w = 128, h = 128 },
}
end
end
end
end