townengine/apps/lua/state.h

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2024-10-05 21:17:22 +00:00
#ifndef STATE_H
#define STATE_H
#include "twn_game_api.h"
#include <lua.h>
typedef struct State {
lua_State *L;
unsigned char *game_buf;
size_t game_buf_size;
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} State;
#endif