2024-09-16 13:17:00 +00:00
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#ifndef TWN_ENGINE_CONTEXT_C_H
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#define TWN_ENGINE_CONTEXT_C_H
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2024-07-08 00:44:20 +00:00
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2024-09-16 06:07:01 +00:00
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#include "twn_context.h"
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#include "twn_textures_c.h"
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#include "twn_input.h"
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#include "rendering/twn_rendering_c.h"
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct engine_context {
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/* user code facing context */
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t_ctx game;
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/* the program's actual argc and argv */
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int argc;
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char **argv;
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2024-07-16 02:31:54 +00:00
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struct primitive_2d *render_queue_2d;
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2024-07-14 13:04:12 +00:00
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struct mesh_batch_item *uncolored_mesh_batches;
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2024-08-23 02:41:52 +00:00
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struct text_cache text_cache;
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struct texture_cache texture_cache;
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2024-07-10 16:15:28 +00:00
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struct audio_channel_item *audio_channels;
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2024-07-08 06:46:12 +00:00
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SDL_AudioDeviceID audio_device;
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int audio_stream_frequency;
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SDL_AudioFormat audio_stream_format;
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uint8_t audio_stream_channel_count;
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/* main loop machinery */
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int64_t clocks_per_second;
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int64_t prev_frame_time;
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int64_t desired_frametime; /* how long one tick should be */
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int64_t frame_accumulator;
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int64_t delta_averager_residual;
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int64_t time_averager[4];
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2024-07-09 12:35:54 +00:00
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SDL_GLContext *gl_context;
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SDL_Window *window;
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uint32_t window_id;
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2024-07-30 15:19:04 +00:00
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bool resync_flag;
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bool was_successful;
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} t_engine_ctx;
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extern t_engine_ctx ctx;
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#endif
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