42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
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#ifndef RENDERING_H
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#define RENDERING_H
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#include "util.h"
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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typedef struct push_sprite_args {
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char *path;
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int layer;
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t_color color;
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double rotation;
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SDL_BlendMode blend_mode;
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bool flip_x;
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bool flip_y;
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} t_push_sprite_args;
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/* clears all render queues */
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void render_queue_clear(void);
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/* pushes a sprite onto the sprite render queue */
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/* this is a simplified version of push_sprite_ex for the most common case. */
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/* it assumes you want no color modulation, no rotation, no flip, layer 0, and alpha blending */
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void push_sprite(char *path, t_frect rect);
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/* pushes a sprite onto the sprite render queue */
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/* note that if args is zeroed out, the color will be transparent black */
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void push_sprite_ex(t_frect rect, t_push_sprite_args args);
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/* pushes a filled rectangle onto the rectangle render queue */
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void push_rectangle(t_frect rect, t_color color);
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/* pushes a filled circle onto the circle render queue */
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void push_circle(t_fvec2 position, float radius, t_color color);
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/* renders the background, then the primitives in all render queues */
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void render(void);
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#endif
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