2024-07-27 12:10:19 +00:00
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/* a rendering.c mixin */
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#ifndef SPRITES_H
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#define SPRITES_H
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#include "../rendering.h"
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#include "../context.h"
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2024-07-28 11:39:23 +00:00
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#include "../util.h"
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2024-07-30 15:31:38 +00:00
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#include "../textures/internal_api.h"
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2024-07-27 12:10:19 +00:00
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#include "quad_element_buffer.h"
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2024-07-29 12:21:39 +00:00
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#include "internal_api.h"
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2024-07-27 12:10:19 +00:00
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#include <stb_ds.h>
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#include <stdbool.h>
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#include <stddef.h>
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2024-07-28 13:06:47 +00:00
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/* interleaved vertex array data */
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/* TODO: use int16_t for uvs */
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2024-07-28 19:17:53 +00:00
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/* TODO: use packed types? */
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2024-07-28 13:06:47 +00:00
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/* TODO: int16_t could be used for positioning, but we would need to have more CPU calcs */
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struct sprite_primitive_payload {
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/* upper-left */
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t_fvec2 v0;
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t_fvec2 uv0;
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t_color c0;
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/* bottom-left */
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t_fvec2 v1;
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t_fvec2 uv1;
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t_color c1;
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/* bottom-right */
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t_fvec2 v2;
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t_fvec2 uv2;
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t_color c2;
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/* upper-right */
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t_fvec2 v3;
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t_fvec2 uv3;
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t_color c3;
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};
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struct sprite_primitive_payload_without_color {
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/* upper-left */
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t_fvec2 v0;
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t_fvec2 uv0;
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/* bottom-left */
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t_fvec2 v1;
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t_fvec2 uv1;
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/* bottom-right */
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t_fvec2 v2;
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t_fvec2 uv2;
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/* upper-right */
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t_fvec2 v3;
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t_fvec2 uv3;
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};
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2024-07-27 12:10:19 +00:00
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/*
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* an implementation note:
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* try to avoid doing expensive work in the push functions,
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* because they will be called multiple times in the main loop
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* before anything is really rendered
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*/
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2024-07-27 12:33:48 +00:00
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/* TODO: it might make sense to infer alpha channel presence / meaningfulness for textures in atlas */
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2024-07-28 11:39:23 +00:00
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/* so that they are rendered with no blend / batched in a way to reduce overdraw automatically */
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2024-07-30 12:30:35 +00:00
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void push_sprite(const t_push_sprite_args args) {
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struct sprite_primitive sprite = {
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.rect = args.rect,
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.color = m_or(args, color, ((t_color) { 255, 255, 255, 255 })),
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.rotation = m_or(args, rotation, 0.0f),
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2024-07-27 12:10:19 +00:00
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.texture_key = textures_get_key(&ctx.texture_cache, args.path),
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2024-07-30 12:30:35 +00:00
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.flip_x = m_or(args, flip_x, false),
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.flip_y = m_or(args, flip_y, false),
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2024-07-27 12:10:19 +00:00
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};
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struct primitive_2d primitive = {
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.type = PRIMITIVE_2D_SPRITE,
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.sprite = sprite,
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};
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arrput(ctx.render_queue_2d, primitive);
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}
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static struct sprite_batch {
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size_t size; /* how many primitives are in current batch */
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int atlas_id;
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enum texture_mode mode;
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bool constant_colored; /* whether colored batch is uniformly colored */
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} collect_sprite_batch(const struct primitive_2d *primitives, size_t len) {
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/* assumes that first primitive is already a sprite */
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struct sprite_batch batch = {
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.atlas_id =
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textures_get_atlas_id(&ctx.texture_cache, primitives[0].sprite.texture_key),
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2024-07-28 20:59:23 +00:00
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.mode = textures_get_mode(&ctx.texture_cache, primitives[0].sprite.texture_key),
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.constant_colored = true,
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};
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2024-07-28 19:23:28 +00:00
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const uint32_t uniform_color = *(const uint32_t *)&primitives[0].sprite.color;
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2024-07-27 12:10:19 +00:00
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/* batch size is clamped so that reallocated short indices could be used */
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if (len >= QUAD_ELEMENT_BUFFER_LENGTH)
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len = QUAD_ELEMENT_BUFFER_LENGTH;
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for (size_t i = 0; i < len; ++i) {
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const struct primitive_2d *const current = &primitives[i];
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/* don't touch things other than sprites */
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if (current->type != PRIMITIVE_2D_SPRITE)
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break;
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/* only collect the same blend modes */
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2024-07-28 20:59:23 +00:00
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const enum texture_mode mode = textures_get_mode(&ctx.texture_cache, current->sprite.texture_key);
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if (mode != batch.mode)
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2024-07-27 12:10:19 +00:00
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break;
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/* only collect the same texture atlases */
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if (textures_get_atlas_id(&ctx.texture_cache, current->sprite.texture_key)
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!= batch.atlas_id)
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break;
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2024-07-28 13:25:25 +00:00
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/* if all are modulated the same we can skip sending the color data */
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2024-07-28 19:23:28 +00:00
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if (batch.constant_colored && *(const uint32_t *)¤t->sprite.color == uniform_color)
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2024-07-28 13:25:25 +00:00
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batch.constant_colored = false;
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2024-07-28 13:06:47 +00:00
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2024-07-28 13:25:25 +00:00
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++batch.size;
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2024-07-27 12:10:19 +00:00
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}
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2024-07-28 13:25:25 +00:00
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return batch;
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2024-07-27 12:10:19 +00:00
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}
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/* assumes that orthogonal matrix setup is done already */
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static void render_sprites(const struct primitive_2d primitives[],
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const struct sprite_batch batch)
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{
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2024-07-28 11:39:23 +00:00
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/* single vertex array is used for every batch with NULL glBufferData() trick at the end */
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2024-07-27 12:10:19 +00:00
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static GLuint vertex_array = 0;
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if (vertex_array == 0)
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glGenBuffers(1, &vertex_array);
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2024-07-28 20:59:23 +00:00
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if (batch.mode == TEXTURE_MODE_GHOSTLY) {
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2024-07-28 13:06:47 +00:00
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthFunc(GL_ALWAYS);
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2024-07-28 21:08:53 +00:00
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glDepthMask(GL_FALSE);
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2024-07-28 20:59:23 +00:00
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glDisable(GL_ALPHA_TEST);
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} else if (batch.mode == TEXTURE_MODE_SEETHROUGH) {
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glDisable(GL_BLEND);
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glDepthFunc(GL_LEQUAL);
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glDepthMask(GL_TRUE);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_EQUAL, 1.0f);
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2024-07-28 13:06:47 +00:00
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} else {
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glDisable(GL_BLEND);
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glDepthFunc(GL_LESS);
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glDepthMask(GL_TRUE);
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glDisable(GL_ALPHA_TEST);
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}
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size_t payload_size;
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2024-07-28 13:25:25 +00:00
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if (!batch.constant_colored)
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2024-07-28 13:06:47 +00:00
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payload_size = sizeof (struct sprite_primitive_payload);
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else
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payload_size = sizeof (struct sprite_primitive_payload_without_color);
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2024-07-27 12:10:19 +00:00
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glBindBuffer(GL_ARRAY_BUFFER, vertex_array);
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glBufferData(GL_ARRAY_BUFFER,
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payload_size * batch.size,
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NULL,
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GL_STREAM_DRAW);
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2024-07-30 15:09:21 +00:00
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const t_frect dims =
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textures_get_dims(&ctx.texture_cache, primitives->sprite.texture_key);
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/* vertex population over a mapped buffer */
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{
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/* TODO: check errors, ensure alignment ? */
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void *const payload = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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2024-07-28 13:06:47 +00:00
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for (size_t i = 0; i < batch.size; ++i) {
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2024-07-28 20:59:23 +00:00
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/* render opaques front to back */
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const size_t cur = batch.mode == TEXTURE_MODE_GHOSTLY ? i : batch.size - i - 1;
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const struct sprite_primitive sprite = primitives[cur].sprite;
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2024-07-30 15:09:21 +00:00
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const t_frect srcrect =
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textures_get_srcrect(&ctx.texture_cache, primitives[cur].sprite.texture_key);
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2024-07-30 15:09:21 +00:00
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const float wr = srcrect.w / dims.w;
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const float hr = srcrect.h / dims.h;
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const float xr = srcrect.x / dims.w;
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const float yr = srcrect.y / dims.h;
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t_fvec2 uv0 = { xr + wr * sprite.flip_x, yr + hr * sprite.flip_y };
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t_fvec2 uv1 = { xr + wr * sprite.flip_x, yr + hr * !sprite.flip_y };
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t_fvec2 uv2 = { xr + wr * !sprite.flip_x, yr + hr * !sprite.flip_y };
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t_fvec2 uv3 = { xr + wr * !sprite.flip_x, yr + hr * sprite.flip_y };
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t_fvec2 v0, v1, v2, v3;
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/* todo: fast PI/2 degree divisible rotations? */
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if (sprite.rotation == 0.0f) {
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/* non-rotated case */
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v0 = (t_fvec2){ sprite.rect.x, sprite.rect.y };
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v1 = (t_fvec2){ sprite.rect.x, sprite.rect.y + sprite.rect.h };
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v2 = (t_fvec2){ sprite.rect.x + sprite.rect.w, sprite.rect.y + sprite.rect.h };
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v3 = (t_fvec2){ sprite.rect.x + sprite.rect.w, sprite.rect.y };
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} else if (sprite.rect.w == sprite.rect.h) {
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/* rotated square case */
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const t_fvec2 c = frect_center(sprite.rect);
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const t_fvec2 t = fast_cossine(sprite.rotation + (float)M_PI_4);
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const t_fvec2 d = {
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.x = t.x * sprite.rect.w * (float)M_SQRT1_2,
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.y = t.y * sprite.rect.h * (float)M_SQRT1_2,
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};
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v0 = (t_fvec2){ c.x - d.x, c.y - d.y };
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v1 = (t_fvec2){ c.x - d.y, c.y + d.x };
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v2 = (t_fvec2){ c.x + d.x, c.y + d.y };
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v3 = (t_fvec2){ c.x + d.y, c.y - d.x };
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} else {
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/* rotated non-square case*/
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2024-07-29 09:43:46 +00:00
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const t_fvec2 c = frect_center(sprite.rect);
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const t_fvec2 t = fast_cossine(sprite.rotation);
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const t_fvec2 h = { sprite.rect.w / 2, sprite.rect.h / 2 };
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v0 = (t_fvec2){ c.x + t.x * -h.x - t.y * -h.y, c.y + t.y * -h.x + t.x * -h.y };
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v1 = (t_fvec2){ c.x + t.x * -h.x - t.y * +h.y, c.y + t.y * -h.x + t.x * +h.y };
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v2 = (t_fvec2){ c.x + t.x * +h.x - t.y * +h.y, c.y + t.y * +h.x + t.x * +h.y };
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v3 = (t_fvec2){ c.x + t.x * +h.x - t.y * -h.y, c.y + t.y * +h.x + t.x * -h.y };
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}
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if (!batch.constant_colored)
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((struct sprite_primitive_payload *)payload)[i] = (struct sprite_primitive_payload) {
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.v0 = v0,
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.v1 = v1,
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.v2 = v2,
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.v3 = v3,
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.uv0 = uv0,
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.uv1 = uv1,
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.uv2 = uv2,
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.uv3 = uv3,
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/* equal for all (flat shaded) */
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.c0 = sprite.color,
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.c1 = sprite.color,
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.c2 = sprite.color,
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.c3 = sprite.color,
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};
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else
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((struct sprite_primitive_payload_without_color *)payload)[i] = (struct sprite_primitive_payload_without_color) {
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.v0 = v0,
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.v1 = v1,
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.v2 = v2,
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.v3 = v3,
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.uv0 = uv0,
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.uv1 = uv1,
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.uv2 = uv2,
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.uv3 = uv3,
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};
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2024-07-27 12:10:19 +00:00
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}
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glUnmapBuffer(GL_ARRAY_BUFFER);
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}
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2024-07-28 13:06:47 +00:00
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GLsizei off;
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GLsizei voff;
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GLsizei uvoff;
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if (!batch.constant_colored) {
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off = offsetof(struct sprite_primitive_payload, v1);
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voff = offsetof(struct sprite_primitive_payload, v0);
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uvoff = offsetof(struct sprite_primitive_payload, uv0);
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} else {
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off = offsetof(struct sprite_primitive_payload_without_color, v1);
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voff = offsetof(struct sprite_primitive_payload_without_color, v0);
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uvoff = offsetof(struct sprite_primitive_payload_without_color, uv0);
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}
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|
|
|
|
2024-07-27 12:10:19 +00:00
|
|
|
/* vertex specification */
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glVertexPointer(2,
|
|
|
|
GL_FLOAT,
|
2024-07-28 13:06:47 +00:00
|
|
|
off,
|
|
|
|
(void *)(size_t)voff);
|
2024-07-27 12:10:19 +00:00
|
|
|
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glClientActiveTexture(GL_TEXTURE0);
|
|
|
|
glTexCoordPointer(2,
|
|
|
|
GL_FLOAT,
|
2024-07-28 13:06:47 +00:00
|
|
|
off,
|
|
|
|
(void *)(size_t)uvoff);
|
|
|
|
|
2024-07-28 13:25:25 +00:00
|
|
|
if (!batch.constant_colored) {
|
2024-07-28 13:06:47 +00:00
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
glColorPointer(4,
|
|
|
|
GL_UNSIGNED_BYTE,
|
|
|
|
off,
|
|
|
|
(void *)offsetof(struct sprite_primitive_payload, c0));
|
|
|
|
} else
|
2024-07-28 13:25:25 +00:00
|
|
|
glColor4ub(primitives[0].sprite.color.r,
|
|
|
|
primitives[0].sprite.color.g,
|
|
|
|
primitives[0].sprite.color.b,
|
|
|
|
primitives[0].sprite.color.a);
|
2024-07-27 12:10:19 +00:00
|
|
|
|
|
|
|
textures_bind(&ctx.texture_cache, primitives->sprite.texture_key, GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
bind_quad_element_buffer();
|
|
|
|
|
2024-07-28 13:06:47 +00:00
|
|
|
glDrawElements(GL_TRIANGLES, 6 * (GLsizei)batch.size, GL_UNSIGNED_SHORT, NULL);
|
2024-07-27 12:10:19 +00:00
|
|
|
|
|
|
|
/* clear the state */
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|