townengine/third-party/physfs/src/physfs_platform_winrt.cpp

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2024-07-08 00:44:20 +00:00
/*
* Windows Runtime (WinRT) support routines for PhysicsFS.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file originally written by Martin "T-Bone" Ahrnbom, but was mostly
* merged into physfs_platform_windows.c by Ryan C. Gordon (so please harass
* Ryan about bugs and not Martin).
*/
/* (There used to be instructions on how to make a WinRT project, but at
this point, either CMake will do it for you or you should just drop
PhysicsFS's sources into your existing project. --ryan.) */
#define __PHYSICSFS_INTERNAL__
#include "physfs_platforms.h"
#ifdef PHYSFS_PLATFORM_WINRT
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS 1
#endif
#include <windows.h>
#include "physfs_internal.h"
const void *__PHYSFS_winrtCalcBaseDir(void)
{
return Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
} /* __PHYSFS_winrtCalcBaseDir */
const void *__PHYSFS_winrtCalcPrefDir(void)
{
return Windows::Storage::ApplicationData::Current->LocalFolder->Path->Data();
} /* __PHYSFS_winrtCalcBaseDir */
#endif /* PHYSFS_PLATFORM_WINRT */
/* end of physfs_platform_winrt.cpp ... */