townengine/apps/demos/bunnymark/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.21)
project(bunnymark LANGUAGES C)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
add_subdirectory($ENV{TWNROOT} $ENV{TWNBUILDDIR})
set(SOURCE_FILES
game.c
state.h
)
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})