input system rework

This commit is contained in:
veclavtalica
2025-02-04 07:32:25 +03:00
parent 4efe80bb5a
commit 02b5ac4cc3
27 changed files with 293 additions and 786 deletions

View File

@ -26,8 +26,9 @@ set(TWN_TARGET townengine CACHE INTERNAL "")
set(TWN_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "")
# feature configuration, set them with -DFEATURE=ON/OFF in cli
option(TWN_FEATURE_DYNLIB_GAME "Enable dynamic library loading support" ON)
option(TWN_USE_AMALGAM "Enable use of twn_amalgam.c as a single compilation unit" ON)
option(TWN_USE_AMALGAM "Enable use of twn_amalgam.c as a single compilation unit" ON)
option(TWN_FEATURE_DYNLIB_GAME "Enable dynamic library loading support" ON)
set(TWN_OUT_DIR ${CMAKE_SOURCE_DIR} CACHE PATH "Artifact destination")
# todo: figure out how to compile for dynamic linking instead
if(EMSCRIPTEN)
@ -270,7 +271,9 @@ function(link_deps target)
endfunction()
function(use_townengine target sources output_directory)
function(use_townengine sources output_directory)
cmake_path(GET TWN_OUT_DIR STEM LAST_ONLY target)
if(TWN_FEATURE_DYNLIB_GAME)
# game shared library, for reloading
add_library(${target}_game SHARED ${sources})