input system rework

This commit is contained in:
veclavtalica
2025-02-04 07:32:25 +03:00
parent 4efe80bb5a
commit 02b5ac4cc3
27 changed files with 293 additions and 786 deletions

View File

@ -17,4 +17,4 @@ set(SOURCE_FILES
scenes/ingame.c scenes/ingame.h
)
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})
use_townengine("${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})

View File

@ -24,8 +24,8 @@ void game_tick(void) {
State *state = ctx.udata;
input_action("debug_toggle", CONTROL_BACKSPACE);
input_action("debug_dump_atlases", CONTROL_HOME);
input_action("debug_toggle", "BACKSPACE");
input_action("debug_dump_atlases", "HOME");
if (input_action_just_pressed("debug_toggle")) {
ctx.debug = !ctx.debug;

View File

@ -188,14 +188,14 @@ static void draw_terrain(SceneIngame *scn) {
static void ingame_tick(State *state) {
SceneIngame *scn = (SceneIngame *)state->scene;
input_action("player_left", CONTROL_A);
input_action("player_right", CONTROL_D);
input_action("player_forward", CONTROL_W);
input_action("player_backward", CONTROL_S);
input_action("player_jump", CONTROL_SPACE);
input_action("player_run", CONTROL_LSHIFT);
input_action("mouse_capture_toggle", CONTROL_ESCAPE);
input_action("toggle_camera_mode", CONTROL_C);
input_action("player_left", "A");
input_action("player_right", "D");
input_action("player_forward", "W");
input_action("player_backward", "S");
input_action("player_jump", "SPACE");
input_action("player_run", "LSHIFT");
input_action("mouse_capture_toggle", "ESCAPE");
input_action("toggle_camera_mode", "C");
if (scn->mouse_captured) {
const float sensitivity = 0.4f * (float)DEG2RAD; /* TODO: put this in a better place */

View File

@ -11,7 +11,7 @@ static void title_tick(State *state) {
SceneTitle *scn = (SceneTitle *)state->scene;
(void)scn;
input_action("ui_accept", CONTROL_RETURN);
input_action("ui_accept", "RETURN");
if (input_action_just_pressed("ui_accept")) {
switch_to(state, ingame_scene);