input system rework
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@ -11,7 +11,7 @@ static void title_tick(State *state) {
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SceneTitle *scn = (SceneTitle *)state->scene;
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(void)scn;
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input_action("ui_accept", CONTROL_RETURN);
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input_action("ui_accept", "RETURN");
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if (input_action_just_pressed("ui_accept")) {
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switch_to(state, ingame_scene);
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