input system rework
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		@@ -113,8 +113,8 @@ void game_tick(void) {
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    Vec2 const mouse_snap = {floorf(ctx.mouse_position.x / 8) * 8, floorf(ctx.mouse_position.y / 8) * 8};
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    input_action("up", CONTROL_LEFT_MOUSE);
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    input_action("down", CONTROL_RIGHT_MOUSE);
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    input_action("up", "LCLICK");
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    input_action("down", "RCLICK");
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    if (input_action_just_pressed("up"))
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        state->r += 1;
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