input system rework

This commit is contained in:
veclavtalica
2025-02-04 07:32:25 +03:00
parent 4efe80bb5a
commit 02b5ac4cc3
27 changed files with 293 additions and 786 deletions

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<link rel="stylesheet" href="style.css">
</head>
<body>
<h1 style="margin-bottom:0in;">1. About Townengine</h1>
<h1 style="margin-bottom:0in;">T1. About Townengine</h1>
<a href="index.html">Go back
<p><a name="introduction"></a><strong>1.1 </strong><strong>Introduction</strong>
<p><a name="introduction"></a><strong>T1.1 </strong><strong>Introduction</strong>
<blockquote>
<p>Townengine, {twn}, is an opinionated game development framework designed around ideas of simplicity, managed state,
care for old devices, portability, language agnosticism, use-case orientation, iterability and low latency.
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<p><b>Low latency.</b> Care is given to various incarnations of feared latency. Engine is fast to build, allowing for low commitment patches.
Startup time is profiled and optimized. Streaming is used as much as possible for asset load.
</blockquote>
<p><a name="wiki"></a><strong>1.2 </strong><strong>Wiki</strong>
<p><a name="wiki"></a><strong>T1.2 </strong><strong>Wiki</strong>
<blockquote>
<p>Purpose of this wiki is to collect information on various usages of {twn} across the genres, FAQ style.
You're welcomed to contribute to it. It's written in HTML so basic you can edit it by hand.